The principle of this script, changing an attribute for the current
selection,
e.g. multiple objects should be part of the Mel help.
That´s one of the things anyone would want to start with in Maya&Mel,
especially with blip programming experience.
The whole point of scripting is automation and convenience, e.g. not
repeating things by hand...
I sorely missed exactly that just the other day, searching the Maya MEL
help.
Am 04.02.2015 um 13:23 schrieb Mario Reitbauer:
Yea ty.
I am using 2 custom commands now (using a toggle isn't the best way in
that case)
string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + ".displayRotatePivot", 1)));
}
2015-02-04 13:20 GMT+01:00 Tim Leydecker <bauero...@gmx.de
<mailto:bauero...@gmx.de>>:
Ctrl-Shift-A will let you select everything in a scene.
Setting the Scripteditor to "Echo All Commands"
then for example reveals:
ToggleRotationPivots;
From there, it´s just a drag of this line to the shelve.
That at least let´s you switch things after creation.
If you want to get this globally, all the time, you probably would
start by trying to modify your:
userPrefs.mel
or
Maya.env
even if that may be the completely wrong place.
I can´t help with that really except for having a hunch that
things usually follow a simple kind of
RotationPivots = 1;
way of switching on (1) or off (0) in Maya.
I wouldn´t do it but that doesn´t mean it shouldn´t be done.
Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:
But that "Display>Transform Display" is on per object context
right ?
I am searching for a way to globally show the axis. For all
objects in the scene (also newly created ones).
But because showing/hiding those axis is controlled by local
object attributes I guess that's not possible.
2015-02-04 12:33 GMT+01:00 Tim Leydecker <bauero...@gmx.de
<mailto:bauero...@gmx.de>>:
Check out Display>Transform Display>..
No need to apologize for asking questions.
It´s impossible to know it all, imo.
There´s a difference in being lazy, ignorant, etc or just a
feeling of genuinly stupid.
The joys of getting answers may vary, depending on how one´s
question
has been understood to fall into any of the above short list
of categories.
I had my fair share of both stupid questions and stupid replies.
The hardest part is realizing one did it wrong but insisted
anyway.
Those opportunities to realize exactly that seem to grow with
age.
In regards to Maya, I am glad they have this green spoiler
thingy on new/changed/improved
menue entries available as option. It helps realize there´s
been something done.
It took me actually years to realize there is a whole new
"Assets" menue entry...
Cheers,
tim
Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there
but which you just didn't find.
But as long as no one is annoyed by noobs like me asking for
those things, then at least I am fine with it ;)
Oh, I allways used ctrl-shift-right click to get into that
menu you described :D Your way is less painful for my fingers.
Now I got a last question. How do you enable rotation axis
globally.
Under Display the Transform Display is on per object base
and in the preferences I didn't find anything to turn it on
globally.
2015-02-04 11:57 GMT+01:00 Raffaele Fragapane
<raffsxsil...@googlemail.com
<mailto:raffsxsil...@googlemail.com>>:
It is, but the problem with dexterity based workflows is
that you're unlikely to bump into the literal category
for it, wherever the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap
(grid/discrete and snap to point) and so on are hard to
bump into unless you watch some tutorial or someone
tells you.
The same goes for several other shortcuts that every
expert knows but every noob misses (shift changing the
contextual menu on click), and some that even experts
rarely seem to know about (hold down a manipulation
shortcut like W and left click for a nice surprise,
inline snapping options, swim UVs, tweak, discrete steps
and the such).
It doesn't help that, unlike XSI, Maya has no right
click for tool options on icons. XSI's snapping is
infinitely more intuitive and versatile largely on
account of that.
On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
<cont...@marioreitbauer.at
<mailto:cont...@marioreitbauer.at>> wrote:
Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.
2015-02-04 11:26 GMT+01:00 Tim Leydecker
<bauero...@gmx.de <mailto:bauero...@gmx.de>>:
You can use the V shortcut but the object you
want to snap to will have to
have it´s selection handle, rotation pivot or
whatever else you want to snap
to enabled in it display properties.
e.g., modify your display options globally to
display these kinds of stuff for all
objects, the selection or even on alternatively
on a per object basis in it´s
attribute editor.
Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
Snap to pivot/center in maya ?
Please ?
And no, not through some sort of menu or
command. Just add another snapping option
please which enables snapping to object
pivots/centers.
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