I am actually searching for the "display local axis".
This is an object attribute. But I want to turn it on in general in my
viewport.
Because you can only snap 1 object to another if those local axis are
displayed in the viewport.

2015-02-04 12:24 GMT+01:00 Raffaele Fragapane <[email protected]>:

> You can argue either way whether Maya is an app where you can be
> productive and agile or not, it certainly isn't intuitive though. You have
> to dredge some of the stuff up from depths unfathomable some times.
>
> You can always ask, at worst people won't answer. If you fear the
> questions might be too frequent remember CGTalk has very active Maya forums
> and it's perfectly acceptable to compile a list of questions and post a
> thread about it even if it's once a day.
>
> As for rotate globally, I imagine you mean global in Soft? So World
> aligned? If you open the tool settings you have several options, without
> Maya in front of me right now I'm not sure, but I think there's a combo
> called Axis or Axis orientation, and you should be able to change it to
> world.
> If you want to orient around world centre instead you will have to move
> the pivot, the shortcut for that is insert, and holding down X allows to
> snap to grid so you can snap your manipulation pivot to world centre easily.
>
> On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer <
> [email protected]> wrote:
>
>> In the end I don't care too much.
>> It just feels embarrassing asking for stuff which is there but which you
>> just didn't find.
>> But as long as no one is annoyed by noobs like me asking for those
>> things, then at least I am fine with it ;)
>>
>> Oh, I allways used ctrl-shift-right click to get into that menu you
>> described :D Your way is less painful for my fingers.
>>
>> Now I got a last question. How do you enable rotation axis globally.
>> Under Display the Transform Display is on per object base and in the
>> preferences I didn't find anything to turn it on globally.
>>
>> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <
>> [email protected]>:
>>
>>> It is, but the problem with dexterity based workflows is that you're
>>> unlikely to bump into the literal category for it, wherever the stuff ends
>>> up being stashed in.
>>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>>> to point) and so on are hard to bump into unless you watch some tutorial or
>>> someone tells you.
>>>
>>> The same goes for several other shortcuts that every expert knows but
>>> every noob misses (shift changing the contextual menu on click), and some
>>> that even experts rarely seem to know about (hold down a manipulation
>>> shortcut like W and left click for a nice surprise, inline snapping
>>> options, swim UVs, tweak, discrete steps and the such).
>>>
>>> It doesn't help that, unlike XSI, Maya has no right click for tool
>>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>>> largely on account of that.
>>>
>>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>>> [email protected]> wrote:
>>>
>>>> Thanks a lot !
>>>> Is this covered in the docs anywhere ??
>>>> Feels stupid to not finding stuff like this.
>>>>
>>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>:
>>>>
>>>>> You can use the V shortcut but the object you want to snap to will
>>>>> have to
>>>>> have it´s selection handle, rotation pivot or whatever else you want
>>>>> to snap
>>>>> to enabled in it display properties.
>>>>>
>>>>> e.g., modify your display options globally to display these kinds of
>>>>> stuff for all
>>>>> objects, the selection or even on alternatively on a per object basis
>>>>> in it´s
>>>>> attribute editor.
>>>>>
>>>>>
>>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>>>>>
>>>>>  Snap to pivot/center in maya ?
>>>>>>
>>>>>> Please ?
>>>>>>
>>>>>> And no, not through some sort of menu or command. Just add another
>>>>>> snapping option please which enables snapping to object pivots/centers.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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