I am actually searching for the "display local axis". This is an object attribute. But I want to turn it on in general in my viewport. Because you can only snap 1 object to another if those local axis are displayed in the viewport.
2015-02-04 12:24 GMT+01:00 Raffaele Fragapane <[email protected]>: > You can argue either way whether Maya is an app where you can be > productive and agile or not, it certainly isn't intuitive though. You have > to dredge some of the stuff up from depths unfathomable some times. > > You can always ask, at worst people won't answer. If you fear the > questions might be too frequent remember CGTalk has very active Maya forums > and it's perfectly acceptable to compile a list of questions and post a > thread about it even if it's once a day. > > As for rotate globally, I imagine you mean global in Soft? So World > aligned? If you open the tool settings you have several options, without > Maya in front of me right now I'm not sure, but I think there's a combo > called Axis or Axis orientation, and you should be able to change it to > world. > If you want to orient around world centre instead you will have to move > the pivot, the shortcut for that is insert, and holding down X allows to > snap to grid so you can snap your manipulation pivot to world centre easily. > > On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer < > [email protected]> wrote: > >> In the end I don't care too much. >> It just feels embarrassing asking for stuff which is there but which you >> just didn't find. >> But as long as no one is annoyed by noobs like me asking for those >> things, then at least I am fine with it ;) >> >> Oh, I allways used ctrl-shift-right click to get into that menu you >> described :D Your way is less painful for my fingers. >> >> Now I got a last question. How do you enable rotation axis globally. >> Under Display the Transform Display is on per object base and in the >> preferences I didn't find anything to turn it on globally. >> >> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane < >> [email protected]>: >> >>> It is, but the problem with dexterity based workflows is that you're >>> unlikely to bump into the literal category for it, wherever the stuff ends >>> up being stashed in. >>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap >>> to point) and so on are hard to bump into unless you watch some tutorial or >>> someone tells you. >>> >>> The same goes for several other shortcuts that every expert knows but >>> every noob misses (shift changing the contextual menu on click), and some >>> that even experts rarely seem to know about (hold down a manipulation >>> shortcut like W and left click for a nice surprise, inline snapping >>> options, swim UVs, tweak, discrete steps and the such). >>> >>> It doesn't help that, unlike XSI, Maya has no right click for tool >>> options on icons. XSI's snapping is infinitely more intuitive and versatile >>> largely on account of that. >>> >>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer < >>> [email protected]> wrote: >>> >>>> Thanks a lot ! >>>> Is this covered in the docs anywhere ?? >>>> Feels stupid to not finding stuff like this. >>>> >>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>: >>>> >>>>> You can use the V shortcut but the object you want to snap to will >>>>> have to >>>>> have it´s selection handle, rotation pivot or whatever else you want >>>>> to snap >>>>> to enabled in it display properties. >>>>> >>>>> e.g., modify your display options globally to display these kinds of >>>>> stuff for all >>>>> objects, the selection or even on alternatively on a per object basis >>>>> in it´s >>>>> attribute editor. >>>>> >>>>> >>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: >>>>> >>>>> Snap to pivot/center in maya ? >>>>>> >>>>>> Please ? >>>>>> >>>>>> And no, not through some sort of menu or command. Just add another >>>>>> snapping option please which enables snapping to object pivots/centers. >>>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

