Check out Display>Transform Display>..

No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid.

The joys of getting answers may vary, depending on how one´s question
has been understood to fall into any of the above short list of categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted anyway.
Those opportunities to realize exactly that seem to grow with age.

In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done.

It took me actually years to realize there is a whole new "Assets" menue entry...

Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <raffsxsil...@googlemail.com <mailto:raffsxsil...@googlemail.com>>:

    It is, but the problem with dexterity based workflows is that
    you're unlikely to bump into the literal category for it, wherever
    the stuff ends up being stashed in.
    QWERTY interaction mode, X and V for quick snap (grid/discrete and
    snap to point) and so on are hard to bump into unless you watch
    some tutorial or someone tells you.

    The same goes for several other shortcuts that every expert knows
    but every noob misses (shift changing the contextual menu on
    click), and some that even experts rarely seem to know about (hold
    down a manipulation shortcut like W and left click for a nice
    surprise, inline snapping options, swim UVs, tweak, discrete steps
    and the such).

    It doesn't help that, unlike XSI, Maya has no right click for tool
    options on icons. XSI's snapping is infinitely more intuitive and
    versatile largely on account of that.

    On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
    <cont...@marioreitbauer.at <mailto:cont...@marioreitbauer.at>> wrote:

        Thanks a lot !
        Is this covered in the docs anywhere ??
        Feels stupid to not finding stuff like this.

        2015-02-04 11:26 GMT+01:00 Tim Leydecker <bauero...@gmx.de
        <mailto:bauero...@gmx.de>>:

            You can use the V shortcut but the object you want to snap
            to will have to
            have it´s selection handle, rotation pivot or whatever
            else you want to snap
            to enabled in it display properties.

            e.g., modify your display options globally to display
            these kinds of stuff for all
            objects, the selection or even on alternatively on a per
            object basis in it´s
            attribute editor.


            Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

                Snap to pivot/center in maya ?

                Please ?

                And no, not through some sort of menu or command. Just
                add another snapping option please which enables
                snapping to object pivots/centers.






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