Display / Transform Display only works to toggle pivot display for selected
objects.

I don't know of any global option for this.
I just select everything before doing it when I need it.

To select everything just right click on display and with your right click
pressed, slide down.

Martin

On Wed, Feb 4, 2015 at 8:33 PM, Tim Leydecker <[email protected]> wrote:

>  Check out Display>Transform Display>..
>
>
> No need to apologize for asking questions.
>
> It´s impossible to know it all, imo.
>
> There´s a difference in being lazy, ignorant, etc or just a feeling of
> genuinly stupid.
>
> The joys of getting answers may vary, depending on how one´s question
> has been understood to fall into any of the above short list of categories.
>
> I had my fair share of both stupid questions and stupid replies.
>
> The hardest part is realizing one did it wrong but insisted anyway.
> Those opportunities to realize exactly that seem to grow with age.
>
> In regards to Maya, I am glad they have this green spoiler thingy on
> new/changed/improved
> menue entries available as option. It helps realize there´s been something
> done.
>
> It took me actually years to realize there is a whole new "Assets" menue
> entry...
>
> Cheers,
>
> tim
>
>
> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
>
> In the end I don't care too much.
> It just feels embarrassing asking for stuff which is there but which you
> just didn't find.
> But as long as no one is annoyed by noobs like me asking for those things,
> then at least I am fine with it ;)
>
>  Oh, I allways used ctrl-shift-right click to get into that menu you
> described :D Your way is less painful for my fingers.
>
>  Now I got a last question. How do you enable rotation axis globally.
> Under Display the Transform Display is on per object base and in the
> preferences I didn't find anything to turn it on globally.
>
> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <[email protected]
> >:
>
>>   It is, but the problem with dexterity based workflows is that you're
>> unlikely to bump into the literal category for it, wherever the stuff ends
>> up being stashed in.
>>  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>> to point) and so on are hard to bump into unless you watch some tutorial or
>> someone tells you.
>>
>>  The same goes for several other shortcuts that every expert knows but
>> every noob misses (shift changing the contextual menu on click), and some
>> that even experts rarely seem to know about (hold down a manipulation
>> shortcut like W and left click for a nice surprise, inline snapping
>> options, swim UVs, tweak, discrete steps and the such).
>>
>>  It doesn't help that, unlike XSI, Maya has no right click for tool
>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>> largely on account of that.
>>
>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>> [email protected]> wrote:
>>
>>> Thanks a lot !
>>> Is this covered in the docs anywhere ??
>>> Feels stupid to not finding stuff like this.
>>>
>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>:
>>>
>>>> You can use the V shortcut but the object you want to snap to will have
>>>> to
>>>> have it´s selection handle, rotation pivot or whatever else you want to
>>>> snap
>>>> to enabled in it display properties.
>>>>
>>>> e.g., modify your display options globally to display these kinds of
>>>> stuff for all
>>>> objects, the selection or even on alternatively on a per object basis
>>>> in it´s
>>>> attribute editor.
>>>>
>>>>
>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>>>>
>>>>  Snap to pivot/center in maya ?
>>>>>
>>>>> Please ?
>>>>>
>>>>> And no, not through some sort of menu or command. Just add another
>>>>> snapping option please which enables snapping to object pivots/centers.
>>>>>
>>>>
>>>>
>>>
>>
>>
>>  --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>
>

Reply via email to