But that "Display>Transform Display" is on per object context right ? I am searching for a way to globally show the axis. For all objects in the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible.
2015-02-04 12:33 GMT+01:00 Tim Leydecker <[email protected]>: > Check out Display>Transform Display>.. > > > No need to apologize for asking questions. > > It´s impossible to know it all, imo. > > There´s a difference in being lazy, ignorant, etc or just a feeling of > genuinly stupid. > > The joys of getting answers may vary, depending on how one´s question > has been understood to fall into any of the above short list of categories. > > I had my fair share of both stupid questions and stupid replies. > > The hardest part is realizing one did it wrong but insisted anyway. > Those opportunities to realize exactly that seem to grow with age. > > In regards to Maya, I am glad they have this green spoiler thingy on > new/changed/improved > menue entries available as option. It helps realize there´s been something > done. > > It took me actually years to realize there is a whole new "Assets" menue > entry... > > Cheers, > > tim > > > Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: > > In the end I don't care too much. > It just feels embarrassing asking for stuff which is there but which you > just didn't find. > But as long as no one is annoyed by noobs like me asking for those things, > then at least I am fine with it ;) > > Oh, I allways used ctrl-shift-right click to get into that menu you > described :D Your way is less painful for my fingers. > > Now I got a last question. How do you enable rotation axis globally. > Under Display the Transform Display is on per object base and in the > preferences I didn't find anything to turn it on globally. > > 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <[email protected] > >: > >> It is, but the problem with dexterity based workflows is that you're >> unlikely to bump into the literal category for it, wherever the stuff ends >> up being stashed in. >> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap >> to point) and so on are hard to bump into unless you watch some tutorial or >> someone tells you. >> >> The same goes for several other shortcuts that every expert knows but >> every noob misses (shift changing the contextual menu on click), and some >> that even experts rarely seem to know about (hold down a manipulation >> shortcut like W and left click for a nice surprise, inline snapping >> options, swim UVs, tweak, discrete steps and the such). >> >> It doesn't help that, unlike XSI, Maya has no right click for tool >> options on icons. XSI's snapping is infinitely more intuitive and versatile >> largely on account of that. >> >> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer < >> [email protected]> wrote: >> >>> Thanks a lot ! >>> Is this covered in the docs anywhere ?? >>> Feels stupid to not finding stuff like this. >>> >>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <[email protected]>: >>> >>>> You can use the V shortcut but the object you want to snap to will have >>>> to >>>> have it´s selection handle, rotation pivot or whatever else you want to >>>> snap >>>> to enabled in it display properties. >>>> >>>> e.g., modify your display options globally to display these kinds of >>>> stuff for all >>>> objects, the selection or even on alternatively on a per object basis >>>> in it´s >>>> attribute editor. >>>> >>>> >>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: >>>> >>>> Snap to pivot/center in maya ? >>>>> >>>>> Please ? >>>>> >>>>> And no, not through some sort of menu or command. Just add another >>>>> snapping option please which enables snapping to object pivots/centers. >>>>> >>>> >>>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > >

