Yeah Oculus in unreal is easy.. The problem with the google cardboard is getting the head motion to drive the camera, and creating a proper split screen.
I really hope they release a template for cardboard in unreal soon.
Us dumb-folk loves them templates :)

On 09/04/2015 12:31, Alok Gandhi wrote:
Done tons of ocuclus for unity. Have good experience so far. Not sure about unreal though.

On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:

    Hey guys.. this is way of topic, but I ask here because the smart
    kids hang out on this side of the internet ;P
    I'm very keen to create vr stories, but for Joe Everybody.
    The oculus is great, but it has a very small audience at the moment.
    Google cardboard on the other hand is accessible to anyone with a
    smartish phone.
    Now I got a simple thing going with unity, and it works great.
    Problem is; unity reminds me of maya, and maya leads to anger and
    anger leads to... oh you get the picture.
    Unreal on the other hand feel friendly, like a ICE tree, made of
    friendly things.
    Until you try and do a google cardboard project that is.
    Has anyone here done unreal work for google cardboard?
    Care to share some knowledge?
    Thanks guys
    G




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