Yeah Oculus in unreal is easy.. The problem with the google cardboard is
getting the head motion to drive the camera, and creating a proper split
screen.
I really hope they release a template for cardboard in unreal soon.
Us dumb-folk loves them templates :)
On 09/04/2015 12:31, Alok Gandhi wrote:
Done tons of ocuclus for unity. Have good experience so far. Not sure
about unreal though.
On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey guys.. this is way of topic, but I ask here because the smart
kids hang out on this side of the internet ;P
I'm very keen to create vr stories, but for Joe Everybody.
The oculus is great, but it has a very small audience at the moment.
Google cardboard on the other hand is accessible to anyone with a
smartish phone.
Now I got a simple thing going with unity, and it works great.
Problem is; unity reminds me of maya, and maya leads to anger and
anger leads to... oh you get the picture.
Unreal on the other hand feel friendly, like a ICE tree, made of
friendly things.
Until you try and do a google cardboard project that is.
Has anyone here done unreal work for google cardboard?
Care to share some knowledge?
Thanks guys
G
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