Gerbrand,
Stupid question, have you tried forcing stereo on at begin play on the
level blueprint?

F.


2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]>:

>  Hi Francisco
> Thanks for the input.
> I agree that gear and oculus is way better than cardboard, but I've seen a
> few nice smooth things on cardboard too.
> I'm not so much interested in creating high poly sets with all the
> lighting effects in the world. Mostly just static environments to explore
> as part of a story.
> I know I can get all of this done in unity, but I *want* to do it in
> unreal.
> I've written enough bloody scripts last year in maya to last me a lifetime.
> Also the houdini to unreal plugin means I get to learn two new software
> pieces I enjoy.
> I've been trying most of the things in the link you sent over the last few
> days, but I run into all the problems described in there without any of the
> solutions working for me.
> The vr template also didn't give me a split screen, or the lens
> distortion, or the tracking I was hoping for.
> Ah the pain and joy of new software :)
> G
>
>
> On 09/04/2015 14:08, Francisco Criado wrote:
>
>  By the way,
>
>  there is a VR Template for Unreal we use in our projects, have you
> checked if it works for cardboard?
>  Also there is this on the ue forum that may help:
>
> https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard
> its seems to be a workaround from Noculus solution.
> Hope it helps.
> F.
>
>
> 2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected]>:
>
>>    Hi Gerbrand,
>>
>>  in my experience, if wou want to make vr content for mobile i would
>> recommend you samsung gear vr rather than cardboard.
>>  We been testing on mobile users and must say cardboard isn“t a pretty
>> chance to VR due to lag, comfort, and latency depending on mobile
>> model.Samusng gear vr is is definitely more expensive but has a growing
>> market, and a nice store for apps.
>>  In terms of software, you said it, Unity reminds me of Maya or Max,
>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing
>> 3d...
>>
>>
>> Hope it helps!
>>
>>  F.
>>
>>
>>
>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>:
>>
>>  Yeah Oculus in unreal is easy.. The problem with the google cardboard
>>> is getting the head motion to drive the camera, and creating a proper split
>>> screen.
>>> I really hope they release a template for cardboard in unreal soon.
>>> Us dumb-folk loves them templates :)
>>>
>>>
>>> On 09/04/2015 12:31, Alok Gandhi wrote:
>>>
>>> Done tons of ocuclus for unity. Have good experience so far. Not sure
>>> about unreal though.
>>>
>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> wrote:
>>>
>>>> Hey guys.. this is way of topic, but I ask here because the smart kids
>>>> hang out on this side of the internet ;P
>>>> I'm very keen to create vr stories, but for Joe Everybody.
>>>> The oculus is great, but it has a very small audience at the moment.
>>>> Google cardboard on the other hand is accessible to anyone with a
>>>> smartish phone.
>>>> Now I got a simple thing going with unity, and it works great.
>>>> Problem is; unity reminds me of maya, and maya leads to anger and anger
>>>> leads to... oh you get the picture.
>>>> Unreal on the other hand feel friendly, like a ICE tree, made of
>>>> friendly things.
>>>> Until you try and do a google cardboard project that is.
>>>> Has anyone here done unreal work for google cardboard?
>>>> Care to share some knowledge?
>>>> Thanks guys
>>>> G
>>>>
>>>
>>>
>>>
>>>  --
>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>
>
> --
>
>
>
>


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