Gerbrand, Stupid question, have you tried forcing stereo on at begin play on the level blueprint?
F. 2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]>: > Hi Francisco > Thanks for the input. > I agree that gear and oculus is way better than cardboard, but I've seen a > few nice smooth things on cardboard too. > I'm not so much interested in creating high poly sets with all the > lighting effects in the world. Mostly just static environments to explore > as part of a story. > I know I can get all of this done in unity, but I *want* to do it in > unreal. > I've written enough bloody scripts last year in maya to last me a lifetime. > Also the houdini to unreal plugin means I get to learn two new software > pieces I enjoy. > I've been trying most of the things in the link you sent over the last few > days, but I run into all the problems described in there without any of the > solutions working for me. > The vr template also didn't give me a split screen, or the lens > distortion, or the tracking I was hoping for. > Ah the pain and joy of new software :) > G > > > On 09/04/2015 14:08, Francisco Criado wrote: > > By the way, > > there is a VR Template for Unreal we use in our projects, have you > checked if it works for cardboard? > Also there is this on the ue forum that may help: > > https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard > its seems to be a workaround from Noculus solution. > Hope it helps. > F. > > > 2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected]>: > >> Hi Gerbrand, >> >> in my experience, if wou want to make vr content for mobile i would >> recommend you samsung gear vr rather than cardboard. >> We been testing on mobile users and must say cardboard isn“t a pretty >> chance to VR due to lag, comfort, and latency depending on mobile >> model.Samusng gear vr is is definitely more expensive but has a growing >> market, and a nice store for apps. >> In terms of software, you said it, Unity reminds me of Maya or Max, >> where you can do 3d, and Unreal reminds me softimage where you enjoy doing >> 3d... >> >> >> Hope it helps! >> >> F. >> >> >> >> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>: >> >> Yeah Oculus in unreal is easy.. The problem with the google cardboard >>> is getting the head motion to drive the camera, and creating a proper split >>> screen. >>> I really hope they release a template for cardboard in unreal soon. >>> Us dumb-folk loves them templates :) >>> >>> >>> On 09/04/2015 12:31, Alok Gandhi wrote: >>> >>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>> about unreal though. >>> >>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> wrote: >>> >>>> Hey guys.. this is way of topic, but I ask here because the smart kids >>>> hang out on this side of the internet ;P >>>> I'm very keen to create vr stories, but for Joe Everybody. >>>> The oculus is great, but it has a very small audience at the moment. >>>> Google cardboard on the other hand is accessible to anyone with a >>>> smartish phone. >>>> Now I got a simple thing going with unity, and it works great. >>>> Problem is; unity reminds me of maya, and maya leads to anger and anger >>>> leads to... oh you get the picture. >>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>> friendly things. >>>> Until you try and do a google cardboard project that is. >>>> Has anyone here done unreal work for google cardboard? >>>> Care to share some knowledge? >>>> Thanks guys >>>> G >>>> >>> >>> >>> >>> -- >>> >>> >>> >> >> >> -- >> >> >> > > > -- > > > > --

