I'm checking this out now Max
I tried the 360 render for arnold in maya, but there was allot of compiling and code and scripts and shit.. so I got distracted, and gave up.
Thanks for posting this
G
On 09/04/2015 15:30, Max Crow wrote:
Surely the interactivity provided by Unity or Unreal is kind of limited with Google card board as you have to press play and then stick the phone into your head set. Another method is to use a player like Kolor or Koloreyes to play back pre rendered 360 stereo video. This allows us to use the power of a render farm to create high end content. There is a compromise, the size of the files, some parallax issues and you cant freely move around the environment , its more like the cut scenes between the game play. A good alternative if you don't have the time to learn a realtime engine, you can concentrate on the story rather than the tech.

I render stereo equirectangular images in Mental ray using Andrew Hazelden's Dome master lens. http://www.andrewhazelden.com/blog/free-downloads/ a VRay lens will also be available soon. Its also available for Maya and 3ds Max.

Is there any one else doing prerendered VR?
Max


On Thu, Apr 9, 2015 at 2:03 PM, Francisco Criado <[email protected] <mailto:[email protected]>> wrote:

    Gerbrand,
    Stupid question, have you tried forcing stereo on at begin play on
    the level blueprint?

    F.


    2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]
    <mailto:[email protected]>>:

        Hi Francisco
        Thanks for the input.
        I agree that gear and oculus is way better than cardboard, but
        I've seen a few nice smooth things on cardboard too.
        I'm not so much interested in creating high poly sets with all
        the lighting effects in the world. Mostly just static
        environments to explore as part of a story.
        I know I can get all of this done in unity, but I _want_ to do
        it in unreal.
        I've written enough bloody scripts last year in maya to last
        me a lifetime.
        Also the houdini to unreal plugin means I get to learn two new
        software pieces I enjoy.
        I've been trying most of the things in the link you sent over
        the last few days, but I run into all the problems described
        in there without any of the solutions working for me.
        The vr template also didn't give me a split screen, or the
        lens distortion, or the tracking I was hoping for.
        Ah the pain and joy of new software :)
        G


        On 09/04/2015 14:08, Francisco Criado wrote:
        By the way,

        there is a VR Template for Unreal we use in our projects,
        have you checked if it works for cardboard?
        Also there is this on the ue forum that may help:
        
https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard
        its seems to be a workaround from Noculus solution.
        Hope it helps.
        F.


        2015-04-09 8:44 GMT-03:00 Francisco Criado
        <[email protected] <mailto:[email protected]>>:

            Hi Gerbrand,

            in my experience, if wou want to make vr content for
            mobile i would recommend you samsung gear vr rather than
            cardboard.
            We been testing on mobile users and must say cardboard
            isn“t a pretty chance to VR due to lag, comfort, and
            latency depending on mobile model.Samusng gear vr is is
            definitely more expensive but has a growing market, and a
            nice store for apps.
            In terms of software, you said it, Unity reminds me of
            Maya or Max, where you can do 3d, and Unreal reminds me
            softimage where you enjoy doing 3d...


            Hope it helps!

            F.



            2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]
            <mailto:[email protected]>>:

                Yeah Oculus in unreal is easy.. The problem with the
                google cardboard is getting the head motion to drive
                the camera, and creating a proper split screen.
                I really hope they release a template for cardboard
                in unreal soon.
                Us dumb-folk loves them templates :)


                On 09/04/2015 12:31, Alok Gandhi wrote:
                Done tons of ocuclus for unity. Have good experience
                so far. Not sure about unreal though.

                On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel
                <[email protected] <mailto:[email protected]>> wrote:

                    Hey guys.. this is way of topic, but I ask here
                    because the smart kids hang out on this side of
                    the internet ;P
                    I'm very keen to create vr stories, but for Joe
                    Everybody.
                    The oculus is great, but it has a very small
                    audience at the moment.
                    Google cardboard on the other hand is accessible
                    to anyone with a smartish phone.
                    Now I got a simple thing going with unity, and
                    it works great.
                    Problem is; unity reminds me of maya, and maya
                    leads to anger and anger leads to... oh you get
                    the picture.
                    Unreal on the other hand feel friendly, like a
                    ICE tree, made of friendly things.
                    Until you try and do a google cardboard project
                    that is.
                    Has anyone here done unreal work for google
                    cardboard?
                    Care to share some knowledge?
                    Thanks guys
                    G




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Max Crow
Creative Supervisor
NSC Creative

National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

http://www.NSCcreative.com <http://www.nsccreative.com/>

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