I'm checking this out now Max
I tried the 360 render for arnold in maya, but there was allot of
compiling and code and scripts and shit.. so I got distracted, and gave up.
Thanks for posting this
G
On 09/04/2015 15:30, Max Crow wrote:
Surely the interactivity provided by Unity or Unreal is kind of
limited with Google card board as you have to press play and then
stick the phone into your head set. Another method is to use a player
like Kolor or Koloreyes to play back pre rendered 360 stereo video.
This allows us to use the power of a render farm to create high end
content. There is a compromise, the size of the files, some parallax
issues and you cant freely move around the environment , its more like
the cut scenes between the game play. A good alternative if you don't
have the time to learn a realtime engine, you can concentrate on the
story rather than the tech.
I render stereo equirectangular images in Mental ray using Andrew
Hazelden's Dome master lens.
http://www.andrewhazelden.com/blog/free-downloads/
a VRay lens will also be available soon. Its also available for Maya
and 3ds Max.
Is there any one else doing prerendered VR?
Max
On Thu, Apr 9, 2015 at 2:03 PM, Francisco Criado
<[email protected] <mailto:[email protected]>> wrote:
Gerbrand,
Stupid question, have you tried forcing stereo on at begin play on
the level blueprint?
F.
2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]
<mailto:[email protected]>>:
Hi Francisco
Thanks for the input.
I agree that gear and oculus is way better than cardboard, but
I've seen a few nice smooth things on cardboard too.
I'm not so much interested in creating high poly sets with all
the lighting effects in the world. Mostly just static
environments to explore as part of a story.
I know I can get all of this done in unity, but I _want_ to do
it in unreal.
I've written enough bloody scripts last year in maya to last
me a lifetime.
Also the houdini to unreal plugin means I get to learn two new
software pieces I enjoy.
I've been trying most of the things in the link you sent over
the last few days, but I run into all the problems described
in there without any of the solutions working for me.
The vr template also didn't give me a split screen, or the
lens distortion, or the tracking I was hoping for.
Ah the pain and joy of new software :)
G
On 09/04/2015 14:08, Francisco Criado wrote:
By the way,
there is a VR Template for Unreal we use in our projects,
have you checked if it works for cardboard?
Also there is this on the ue forum that may help:
https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard
its seems to be a workaround from Noculus solution.
Hope it helps.
F.
2015-04-09 8:44 GMT-03:00 Francisco Criado
<[email protected] <mailto:[email protected]>>:
Hi Gerbrand,
in my experience, if wou want to make vr content for
mobile i would recommend you samsung gear vr rather than
cardboard.
We been testing on mobile users and must say cardboard
isn“t a pretty chance to VR due to lag, comfort, and
latency depending on mobile model.Samusng gear vr is is
definitely more expensive but has a growing market, and a
nice store for apps.
In terms of software, you said it, Unity reminds me of
Maya or Max, where you can do 3d, and Unreal reminds me
softimage where you enjoy doing 3d...
Hope it helps!
F.
2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]
<mailto:[email protected]>>:
Yeah Oculus in unreal is easy.. The problem with the
google cardboard is getting the head motion to drive
the camera, and creating a proper split screen.
I really hope they release a template for cardboard
in unreal soon.
Us dumb-folk loves them templates :)
On 09/04/2015 12:31, Alok Gandhi wrote:
Done tons of ocuclus for unity. Have good experience
so far. Not sure about unreal though.
On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel
<[email protected] <mailto:[email protected]>> wrote:
Hey guys.. this is way of topic, but I ask here
because the smart kids hang out on this side of
the internet ;P
I'm very keen to create vr stories, but for Joe
Everybody.
The oculus is great, but it has a very small
audience at the moment.
Google cardboard on the other hand is accessible
to anyone with a smartish phone.
Now I got a simple thing going with unity, and
it works great.
Problem is; unity reminds me of maya, and maya
leads to anger and anger leads to... oh you get
the picture.
Unreal on the other hand feel friendly, like a
ICE tree, made of friendly things.
Until you try and do a google cardboard project
that is.
Has anyone here done unreal work for google
cardboard?
Care to share some knowledge?
Thanks guys
G
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Max Crow
Creative Supervisor
NSC Creative
National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK
http://www.NSCcreative.com <http://www.nsccreative.com/>