Hi Francisco
Thanks for the input.
I agree that gear and oculus is way better than cardboard, but I've seen a few nice smooth things on cardboard too. I'm not so much interested in creating high poly sets with all the lighting effects in the world. Mostly just static environments to explore as part of a story.
I know I can get all of this done in unity, but I _want_ to do it in unreal.
I've written enough bloody scripts last year in maya to last me a lifetime.
Also the houdini to unreal plugin means I get to learn two new software pieces I enjoy. I've been trying most of the things in the link you sent over the last few days, but I run into all the problems described in there without any of the solutions working for me. The vr template also didn't give me a split screen, or the lens distortion, or the tracking I was hoping for.
Ah the pain and joy of new software :)
G

On 09/04/2015 14:08, Francisco Criado wrote:
By the way,

there is a VR Template for Unreal we use in our projects, have you checked if it works for cardboard?
Also there is this on the ue forum that may help:
https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard
its seems to be a workaround from Noculus solution.
Hope it helps.
F.


2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected] <mailto:[email protected]>>:

    Hi Gerbrand,

    in my experience, if wou want to make vr content for mobile i
    would recommend you samsung gear vr rather than cardboard.
    We been testing on mobile users and must say cardboard isn“t a
    pretty chance to VR due to lag, comfort, and latency depending on
    mobile model.Samusng gear vr is is definitely more expensive but
    has a growing market, and a nice store for apps.
    In terms of software, you said it, Unity reminds me of Maya or
    Max, where you can do 3d, and Unreal reminds me softimage where
    you enjoy doing 3d...


    Hope it helps!

    F.



    2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]
    <mailto:[email protected]>>:

        Yeah Oculus in unreal is easy.. The problem with the google
        cardboard is getting the head motion to drive the camera, and
        creating a proper split screen.
        I really hope they release a template for cardboard in unreal
        soon.
        Us dumb-folk loves them templates :)


        On 09/04/2015 12:31, Alok Gandhi wrote:
        Done tons of ocuclus for unity. Have good experience so far.
        Not sure about unreal though.

        On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel
        <[email protected] <mailto:[email protected]>> wrote:

            Hey guys.. this is way of topic, but I ask here because
            the smart kids hang out on this side of the internet ;P
            I'm very keen to create vr stories, but for Joe Everybody.
            The oculus is great, but it has a very small audience at
            the moment.
            Google cardboard on the other hand is accessible to
            anyone with a smartish phone.
            Now I got a simple thing going with unity, and it works
            great.
            Problem is; unity reminds me of maya, and maya leads to
            anger and anger leads to... oh you get the picture.
            Unreal on the other hand feel friendly, like a ICE tree,
            made of friendly things.
            Until you try and do a google cardboard project that is.
            Has anyone here done unreal work for google cardboard?
            Care to share some knowledge?
            Thanks guys
            G




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