Surely the interactivity provided by Unity or Unreal is kind of limited with Google card board as you have to press play and then stick the phone into your head set. Another method is to use a player like Kolor or Koloreyes to play back pre rendered 360 stereo video. This allows us to use the power of a render farm to create high end content. There is a compromise, the size of the files, some parallax issues and you cant freely move around the environment , its more like the cut scenes between the game play. A good alternative if you don't have the time to learn a realtime engine, you can concentrate on the story rather than the tech.
I render stereo equirectangular images in Mental ray using Andrew Hazelden's Dome master lens. http://www.andrewhazelden.com/blog/free-downloads/ a VRay lens will also be available soon. Its also available for Maya and 3ds Max. Is there any one else doing prerendered VR? Max On Thu, Apr 9, 2015 at 2:03 PM, Francisco Criado <[email protected]> wrote: > Gerbrand, > Stupid question, have you tried forcing stereo on at begin play on the > level blueprint? > > F. > > > 2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]>: > > Hi Francisco >> Thanks for the input. >> I agree that gear and oculus is way better than cardboard, but I've seen >> a few nice smooth things on cardboard too. >> I'm not so much interested in creating high poly sets with all the >> lighting effects in the world. Mostly just static environments to explore >> as part of a story. >> I know I can get all of this done in unity, but I *want* to do it in >> unreal. >> I've written enough bloody scripts last year in maya to last me a >> lifetime. >> Also the houdini to unreal plugin means I get to learn two new software >> pieces I enjoy. >> I've been trying most of the things in the link you sent over the last >> few days, but I run into all the problems described in there without any of >> the solutions working for me. >> The vr template also didn't give me a split screen, or the lens >> distortion, or the tracking I was hoping for. >> Ah the pain and joy of new software :) >> G >> >> >> On 09/04/2015 14:08, Francisco Criado wrote: >> >> By the way, >> >> there is a VR Template for Unreal we use in our projects, have you >> checked if it works for cardboard? >> Also there is this on the ue forum that may help: >> >> https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard >> its seems to be a workaround from Noculus solution. >> Hope it helps. >> F. >> >> >> 2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected]>: >> >>> Hi Gerbrand, >>> >>> in my experience, if wou want to make vr content for mobile i would >>> recommend you samsung gear vr rather than cardboard. >>> We been testing on mobile users and must say cardboard isn“t a pretty >>> chance to VR due to lag, comfort, and latency depending on mobile >>> model.Samusng gear vr is is definitely more expensive but has a growing >>> market, and a nice store for apps. >>> In terms of software, you said it, Unity reminds me of Maya or Max, >>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing >>> 3d... >>> >>> >>> Hope it helps! >>> >>> F. >>> >>> >>> >>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>: >>> >>> Yeah Oculus in unreal is easy.. The problem with the google cardboard >>>> is getting the head motion to drive the camera, and creating a proper split >>>> screen. >>>> I really hope they release a template for cardboard in unreal soon. >>>> Us dumb-folk loves them templates :) >>>> >>>> >>>> On 09/04/2015 12:31, Alok Gandhi wrote: >>>> >>>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>>> about unreal though. >>>> >>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> wrote: >>>> >>>>> Hey guys.. this is way of topic, but I ask here because the smart kids >>>>> hang out on this side of the internet ;P >>>>> I'm very keen to create vr stories, but for Joe Everybody. >>>>> The oculus is great, but it has a very small audience at the moment. >>>>> Google cardboard on the other hand is accessible to anyone with a >>>>> smartish phone. >>>>> Now I got a simple thing going with unity, and it works great. >>>>> Problem is; unity reminds me of maya, and maya leads to anger and >>>>> anger leads to... oh you get the picture. >>>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>>> friendly things. >>>>> Until you try and do a google cardboard project that is. >>>>> Has anyone here done unreal work for google cardboard? >>>>> Care to share some knowledge? >>>>> Thanks guys >>>>> G >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >>> >>> -- >>> >>> >>> >> >> >> -- >> >> >> >> > > > -- > > > -- Max Crow Creative Supervisor NSC Creative National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK http://www.NSCcreative.com <http://www.nsccreative.com/>

