I did a couple of virtual tours with Panoviewer ( no VR ), but from my
point of view the next step for me is to join together Oculus and a
realtime walkthrough with a mocap suit, which culd be usefull from a simple
apartment visualization to much bigger projects.
In two months I will start testing everything, but one of the main goal is
to ensure high quality asset, realtime time of the day ( day/night cycle )
and interactivity.

2015-04-09 15:30 GMT+02:00 Max Crow <[email protected]>:

> Surely the interactivity provided by Unity or Unreal is kind of limited
> with Google card board as you have to press play and then stick the phone
> into your head set.  Another method is to use a player like Kolor or
> Koloreyes to play back pre rendered 360 stereo video.  This allows us to
> use the power of a render farm to create high end content.  There is a
> compromise, the size of the files, some parallax issues and you cant freely
> move around the environment , its more like the cut scenes between the game
> play.  A good alternative if you don't have the time to learn a realtime
> engine, you can concentrate on the story rather than the tech.
>
> I render stereo equirectangular images in Mental ray using  Andrew
> Hazelden's Dome master lens.
> http://www.andrewhazelden.com/blog/free-downloads/
> a VRay lens will also be available soon. Its also available for Maya and
> 3ds Max.
>
> Is there any one else doing prerendered VR?
> Max
>
>
> On Thu, Apr 9, 2015 at 2:03 PM, Francisco Criado <[email protected]>
> wrote:
>
>> Gerbrand,
>> Stupid question, have you tried forcing stereo on at begin play on the
>> level blueprint?
>>
>> F.
>>
>>
>> 2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]>:
>>
>>  Hi Francisco
>>> Thanks for the input.
>>> I agree that gear and oculus is way better than cardboard, but I've seen
>>> a few nice smooth things on cardboard too.
>>> I'm not so much interested in creating high poly sets with all the
>>> lighting effects in the world. Mostly just static environments to explore
>>> as part of a story.
>>> I know I can get all of this done in unity, but I *want* to do it in
>>> unreal.
>>> I've written enough bloody scripts last year in maya to last me a
>>> lifetime.
>>> Also the houdini to unreal plugin means I get to learn two new software
>>> pieces I enjoy.
>>> I've been trying most of the things in the link you sent over the last
>>> few days, but I run into all the problems described in there without any of
>>> the solutions working for me.
>>> The vr template also didn't give me a split screen, or the lens
>>> distortion, or the tracking I was hoping for.
>>> Ah the pain and joy of new software :)
>>> G
>>>
>>>
>>> On 09/04/2015 14:08, Francisco Criado wrote:
>>>
>>>  By the way,
>>>
>>>  there is a VR Template for Unreal we use in our projects, have you
>>> checked if it works for cardboard?
>>>  Also there is this on the ue forum that may help:
>>>
>>> https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard
>>> its seems to be a workaround from Noculus solution.
>>> Hope it helps.
>>> F.
>>>
>>>
>>> 2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected]>:
>>>
>>>>    Hi Gerbrand,
>>>>
>>>>  in my experience, if wou want to make vr content for mobile i would
>>>> recommend you samsung gear vr rather than cardboard.
>>>>  We been testing on mobile users and must say cardboard isn“t a pretty
>>>> chance to VR due to lag, comfort, and latency depending on mobile
>>>> model.Samusng gear vr is is definitely more expensive but has a growing
>>>> market, and a nice store for apps.
>>>>  In terms of software, you said it, Unity reminds me of Maya or Max,
>>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing
>>>> 3d...
>>>>
>>>>
>>>> Hope it helps!
>>>>
>>>>  F.
>>>>
>>>>
>>>>
>>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>:
>>>>
>>>>  Yeah Oculus in unreal is easy.. The problem with the google cardboard
>>>>> is getting the head motion to drive the camera, and creating a proper 
>>>>> split
>>>>> screen.
>>>>> I really hope they release a template for cardboard in unreal soon.
>>>>> Us dumb-folk loves them templates :)
>>>>>
>>>>>
>>>>> On 09/04/2015 12:31, Alok Gandhi wrote:
>>>>>
>>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure
>>>>> about unreal though.
>>>>>
>>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hey guys.. this is way of topic, but I ask here because the smart
>>>>>> kids hang out on this side of the internet ;P
>>>>>> I'm very keen to create vr stories, but for Joe Everybody.
>>>>>> The oculus is great, but it has a very small audience at the moment.
>>>>>> Google cardboard on the other hand is accessible to anyone with a
>>>>>> smartish phone.
>>>>>> Now I got a simple thing going with unity, and it works great.
>>>>>> Problem is; unity reminds me of maya, and maya leads to anger and
>>>>>> anger leads to... oh you get the picture.
>>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of
>>>>>> friendly things.
>>>>>> Until you try and do a google cardboard project that is.
>>>>>> Has anyone here done unreal work for google cardboard?
>>>>>> Care to share some knowledge?
>>>>>> Thanks guys
>>>>>> G
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>
>
> --
> Max Crow
> Creative Supervisor
> NSC Creative
>
> National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK
>
> http://www.NSCcreative.com <http://www.nsccreative.com/>
>

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