I did a couple of virtual tours with Panoviewer ( no VR ), but from my point of view the next step for me is to join together Oculus and a realtime walkthrough with a mocap suit, which culd be usefull from a simple apartment visualization to much bigger projects. In two months I will start testing everything, but one of the main goal is to ensure high quality asset, realtime time of the day ( day/night cycle ) and interactivity.
2015-04-09 15:30 GMT+02:00 Max Crow <[email protected]>: > Surely the interactivity provided by Unity or Unreal is kind of limited > with Google card board as you have to press play and then stick the phone > into your head set. Another method is to use a player like Kolor or > Koloreyes to play back pre rendered 360 stereo video. This allows us to > use the power of a render farm to create high end content. There is a > compromise, the size of the files, some parallax issues and you cant freely > move around the environment , its more like the cut scenes between the game > play. A good alternative if you don't have the time to learn a realtime > engine, you can concentrate on the story rather than the tech. > > I render stereo equirectangular images in Mental ray using Andrew > Hazelden's Dome master lens. > http://www.andrewhazelden.com/blog/free-downloads/ > a VRay lens will also be available soon. Its also available for Maya and > 3ds Max. > > Is there any one else doing prerendered VR? > Max > > > On Thu, Apr 9, 2015 at 2:03 PM, Francisco Criado <[email protected]> > wrote: > >> Gerbrand, >> Stupid question, have you tried forcing stereo on at begin play on the >> level blueprint? >> >> F. >> >> >> 2015-04-09 9:46 GMT-03:00 Gerbrand Nel <[email protected]>: >> >> Hi Francisco >>> Thanks for the input. >>> I agree that gear and oculus is way better than cardboard, but I've seen >>> a few nice smooth things on cardboard too. >>> I'm not so much interested in creating high poly sets with all the >>> lighting effects in the world. Mostly just static environments to explore >>> as part of a story. >>> I know I can get all of this done in unity, but I *want* to do it in >>> unreal. >>> I've written enough bloody scripts last year in maya to last me a >>> lifetime. >>> Also the houdini to unreal plugin means I get to learn two new software >>> pieces I enjoy. >>> I've been trying most of the things in the link you sent over the last >>> few days, but I run into all the problems described in there without any of >>> the solutions working for me. >>> The vr template also didn't give me a split screen, or the lens >>> distortion, or the tracking I was hoping for. >>> Ah the pain and joy of new software :) >>> G >>> >>> >>> On 09/04/2015 14:08, Francisco Criado wrote: >>> >>> By the way, >>> >>> there is a VR Template for Unreal we use in our projects, have you >>> checked if it works for cardboard? >>> Also there is this on the ue forum that may help: >>> >>> https://forums.unrealengine.com/showthread.php?19665-Google-VR&highlight=cardboard >>> its seems to be a workaround from Noculus solution. >>> Hope it helps. >>> F. >>> >>> >>> 2015-04-09 8:44 GMT-03:00 Francisco Criado <[email protected]>: >>> >>>> Hi Gerbrand, >>>> >>>> in my experience, if wou want to make vr content for mobile i would >>>> recommend you samsung gear vr rather than cardboard. >>>> We been testing on mobile users and must say cardboard isn“t a pretty >>>> chance to VR due to lag, comfort, and latency depending on mobile >>>> model.Samusng gear vr is is definitely more expensive but has a growing >>>> market, and a nice store for apps. >>>> In terms of software, you said it, Unity reminds me of Maya or Max, >>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing >>>> 3d... >>>> >>>> >>>> Hope it helps! >>>> >>>> F. >>>> >>>> >>>> >>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <[email protected]>: >>>> >>>> Yeah Oculus in unreal is easy.. The problem with the google cardboard >>>>> is getting the head motion to drive the camera, and creating a proper >>>>> split >>>>> screen. >>>>> I really hope they release a template for cardboard in unreal soon. >>>>> Us dumb-folk loves them templates :) >>>>> >>>>> >>>>> On 09/04/2015 12:31, Alok Gandhi wrote: >>>>> >>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>>>> about unreal though. >>>>> >>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <[email protected]> >>>>> wrote: >>>>> >>>>>> Hey guys.. this is way of topic, but I ask here because the smart >>>>>> kids hang out on this side of the internet ;P >>>>>> I'm very keen to create vr stories, but for Joe Everybody. >>>>>> The oculus is great, but it has a very small audience at the moment. >>>>>> Google cardboard on the other hand is accessible to anyone with a >>>>>> smartish phone. >>>>>> Now I got a simple thing going with unity, and it works great. >>>>>> Problem is; unity reminds me of maya, and maya leads to anger and >>>>>> anger leads to... oh you get the picture. >>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>>>> friendly things. >>>>>> Until you try and do a google cardboard project that is. >>>>>> Has anyone here done unreal work for google cardboard? >>>>>> Care to share some knowledge? >>>>>> Thanks guys >>>>>> G >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >>> >>> -- >>> >>> >>> >>> >> >> >> -- >> >> >> > > > -- > Max Crow > Creative Supervisor > NSC Creative > > National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK > > http://www.NSCcreative.com <http://www.nsccreative.com/> >

