For lighting EXRs and HDRs should be interpeted as linear. That said, sometimes I'll cheat things a bit if I'm using a dome light that isn't visible to camera and bump up the gamma slightly, which can give some interesting results lighting wise. Just depends.

On 6/29/2015 2:35 PM, Kris Rivel wrote:
Thanks guys...some good stuff here! So what about environment lighting...hdr/exr stuff...linear or sRGB for that?

On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    Weird... I have noticed that sometimes, the 'sRGB' option for
    image profiles doesn't actually work, and I have to set it to a
    custom gamma and use 2.2 for it to look correct. But I have to say
    that all my prefs for color mgt are off, and textures and colors
    look right. Of course I also render out to linear space...
    -Tim


    On 6/19/2015 3:19 PM, Byron Nash wrote:
    Tim, when I set all my Softimage Color Management Prefs to "off"
    the colors don't look correct in the region. I am interpreting
    all the input textures correctly as either sRGB or Linear as
    needed. I do not have Automatically Correct Color Inputs
    (Redshift Settings) or Apply Gamma Correction (Pass) enabled. It
    looks correct when I have all the boxes ticked in the Softimage
    Color Management prefs.

    On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson
    <[email protected]
    <mailto:[email protected]>> wrote:

        To echo Ognjen here... We have all our Soft Color Management
        Prefs unchecked, and we let Redshift handle everything. If
        you're rendering to a color space like sRGB, then in the
        'Output' tab in the RS settings, under the Gamma section, set
        the File Output to either 'Use Display Gamma' or 'Use Custom
        Gamma' set to 2.2. If you're still seeing textures washed
        out, then their Color Profile may be defaulting to Linear,
        which would cause the wash-out (since you're rendering to
        sRGB 2.2).

        Back on the Output settings tab in RS, you might also want to
        enable 'Automatically Correct Color Inputs', depending on
        your workflow.

        Now, I almost always add a color correction node to all my
        color tetxures in my shader trees, but I leave the values at
        their defaults. This is just to give me controls later at the
        shot level. I certainly don't drop the gamma to 0.45 on all
        the color correct nodes. That's simply not necessary if RS is
        handling it anyway, and XSI's color management stuff is off.

        -Tim



        On 6/18/2015 2:54 PM, Kris Rivel wrote:
        Thanks Ognjen. I did what you suggested but I'm still
        getting a slightly washed out render that's a bit brighter.
        Must be something else I'm missing?

        On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic
        <[email protected] <mailto:[email protected]>> wrote:

            Actually i dont think you should be color correcting
            your shader nodes, that doesnt sound like a very smart
            thing to do. All the native color managment settings in
            the softimage settings should be off by default, and
            then you leave redshift to correct everything for you,
            all you have to do is to make sure that your
            displacement images are set to linear in the image node,
            and color textures are set to srgb, and that you have
            "Automatically correct color inputs" switched on in the
            redshift settings to correct all your shader color
            parameters. Theres no need for anything else then that.
            In redshift your display gamma will be set to 2.2 and
            output will be linear for exr by default.

            On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel
            <[email protected] <mailto:[email protected]>> wrote:

                Great thanks...was hoping it was just a few settings
                and not tweaking each shader...but it is what it is.
                Is there another way via just exposure settings in
                Photoshop and render settings in Soft?

                On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller
                <[email protected]
                <mailto:[email protected]>> wrote:

                    Straight to the pie:
                    1. For shaders (so they don´t look washed out)
                    place a Color correction node. And set their
                    gama into 0.45 (that´s 1 divided by 2.2). The
                    shaders will look nice again.
                    2. For the texture files (images), go to their
                    "adjust" tab, find Color Profile (should be on
                    linear) and there for you see it washed out. Set
                    it to SRGB and you should see your textures in
                    wondercolor. :)

                    This is all assuming you already checked the
                    boxes on File>Preferences>Display>Color
                    managment and ticked:
                    Apply to:
                    Render regions and viewports
                    Render pass and preview
                    Shader balls
                    UI widgets
                    FX Viewers.
                    And of course checking all your gamma values are
                    on 2.2

                    Hope this helps.
                    David.


                    On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                        I'm a virgin to the whole linear/gamma
                        lighting method. I'm old school and render
                        out 8bit stuff mostly. I noticed in reshift,
                        the default gamma setting makes everything
                        in the region, render, etc. look light and
                        washed out. Changing it to 1 looks normal.
                        But if I want to properly render out exr,
                        what should I have these set to? After
                        rendering and wanting to do some post work
                        in photoshop...what should my space be set
                        to so I'm seeing/working with the right thing?

                        Kris




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