+1 on the above. The gamma is just pumping the contrast back into the
image, but that's artistic control, and a good one at that.

On Mon, Jun 29, 2015 at 9:45 PM, Tim Crowson <[email protected]
> wrote:

>  For lighting EXRs and HDRs should be interpeted as linear. That said,
> sometimes I'll cheat things a bit if I'm using a dome light that isn't
> visible to camera and bump up the gamma slightly, which can give some
> interesting results lighting wise. Just depends.
>
>
> On 6/29/2015 2:35 PM, Kris Rivel wrote:
>
> Thanks guys...some good stuff here! So what about environment
> lighting...hdr/exr stuff...linear or sRGB for that?
>
> On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson <
> [email protected]> wrote:
>
>>  Weird... I have noticed that sometimes, the 'sRGB' option for image
>> profiles doesn't actually work, and I have to set it to a custom gamma and
>> use 2.2 for it to look correct. But I have to say that all my prefs for
>> color mgt are off, and textures and colors look right. Of course I also
>> render out to linear space...
>> -Tim
>>
>>
>> On 6/19/2015 3:19 PM, Byron Nash wrote:
>>
>> Tim, when I set all my Softimage Color Management Prefs to "off" the
>> colors don't look correct in the region. I am interpreting all the input
>> textures correctly as either sRGB or Linear as needed. I do not have
>> Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma
>> Correction (Pass) enabled. It looks correct when I have all the boxes
>> ticked in the Softimage Color Management prefs.
>>
>> On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson <
>> <[email protected]>[email protected]> wrote:
>>
>>>  To echo Ognjen here... We have all our Soft Color Management Prefs
>>> unchecked, and we let Redshift handle everything. If you're rendering to a
>>> color space like sRGB, then in the 'Output' tab in the RS settings, under
>>> the Gamma section, set the File Output to either 'Use Display Gamma' or
>>> 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out,
>>> then their Color Profile may be defaulting to Linear, which would cause the
>>> wash-out (since you're rendering to sRGB 2.2).
>>>
>>> Back on the Output settings tab in RS, you might also want to enable
>>> 'Automatically Correct Color Inputs', depending on your workflow.
>>>
>>> Now, I almost always add a color correction node to all my color
>>> tetxures in my shader trees, but I leave the values at their defaults. This
>>> is just to give me controls later at the shot level. I certainly don't drop
>>> the gamma to 0.45 on all the color correct nodes. That's simply not
>>> necessary if RS is handling it anyway, and XSI's color management stuff is
>>> off.
>>>
>>> -Tim
>>>
>>>
>>>
>>> On 6/18/2015 2:54 PM, Kris Rivel wrote:
>>>
>>> Thanks Ognjen. I did what you suggested but I'm still getting a slightly
>>> washed out render that's a bit brighter. Must be something else I'm missing?
>>>
>>> On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Actually i dont think you should be color correcting your shader nodes,
>>>> that doesnt sound like a very smart thing to do. All the native color
>>>> managment settings in the softimage settings should be off by default, and
>>>> then you leave redshift to correct everything for you, all you have to do
>>>> is to make sure that your displacement images are set to linear in the
>>>> image node, and color textures are set to srgb, and that you have
>>>> "Automatically correct color inputs" switched on in the redshift settings
>>>> to correct all your shader color parameters. Theres no need for anything
>>>> else then that. In redshift your display gamma will be set to 2.2 and
>>>> output will be linear for exr by default.
>>>>
>>>> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> Great thanks...was hoping it was just a few settings and not tweaking
>>>>> each shader...but it is what it is. Is there another way via just exposure
>>>>> settings in Photoshop and render settings in Soft?
>>>>>
>>>>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller <
>>>>> <[email protected]>[email protected]> wrote:
>>>>>
>>>>>>       Straight to the pie:
>>>>>>  1. For shaders (so they don´t look washed out) place a Color
>>>>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2).
>>>>>> The shaders will look nice again.
>>>>>>  2. For the texture files (images), go to their "adjust" tab, find
>>>>>> Color Profile (should be on linear) and there for you see it washed out.
>>>>>> Set it to SRGB and you should see your textures in wondercolor. :)
>>>>>>
>>>>>>  This is all assuming you already checked the boxes on
>>>>>> File>Preferences>Display>Color managment and ticked:
>>>>>>  Apply to:
>>>>>>  Render regions and viewports
>>>>>>  Render pass and preview
>>>>>>  Shader balls
>>>>>>  UI widgets
>>>>>>  FX Viewers.
>>>>>>  And of course checking all your gamma values are on 2.2
>>>>>>
>>>>>>  Hope this helps.
>>>>>>  David.
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel < <[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>  I'm a virgin to the whole linear/gamma lighting method. I'm old
>>>>>>> school and render out 8bit stuff mostly. I noticed in reshift, the 
>>>>>>> default
>>>>>>> gamma setting makes everything in the region, render, etc. look light 
>>>>>>> and
>>>>>>> washed out. Changing it to 1 looks normal. But if I want to properly 
>>>>>>> render
>>>>>>> out exr, what should I have these set to? After rendering and wanting 
>>>>>>> to do
>>>>>>> some post work in photoshop...what should my space be set to so I'm
>>>>>>> seeing/working with the right thing?
>>>>>>>
>>>>>>>  Kris
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>  Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>  Cinema & TV production
>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>  --
>>>
>>>
>>>
>>>
>>
>>  --
>>
>>
>>
>>
>>
>
>
> --
>
>
>
>
> *Tim Crowson **Lead CG Artist*
>
>
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