+1 on the above. The gamma is just pumping the contrast back into the image, but that's artistic control, and a good one at that.
On Mon, Jun 29, 2015 at 9:45 PM, Tim Crowson <[email protected] > wrote: > For lighting EXRs and HDRs should be interpeted as linear. That said, > sometimes I'll cheat things a bit if I'm using a dome light that isn't > visible to camera and bump up the gamma slightly, which can give some > interesting results lighting wise. Just depends. > > > On 6/29/2015 2:35 PM, Kris Rivel wrote: > > Thanks guys...some good stuff here! So what about environment > lighting...hdr/exr stuff...linear or sRGB for that? > > On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson < > [email protected]> wrote: > >> Weird... I have noticed that sometimes, the 'sRGB' option for image >> profiles doesn't actually work, and I have to set it to a custom gamma and >> use 2.2 for it to look correct. But I have to say that all my prefs for >> color mgt are off, and textures and colors look right. Of course I also >> render out to linear space... >> -Tim >> >> >> On 6/19/2015 3:19 PM, Byron Nash wrote: >> >> Tim, when I set all my Softimage Color Management Prefs to "off" the >> colors don't look correct in the region. I am interpreting all the input >> textures correctly as either sRGB or Linear as needed. I do not have >> Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma >> Correction (Pass) enabled. It looks correct when I have all the boxes >> ticked in the Softimage Color Management prefs. >> >> On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson < >> <[email protected]>[email protected]> wrote: >> >>> To echo Ognjen here... We have all our Soft Color Management Prefs >>> unchecked, and we let Redshift handle everything. If you're rendering to a >>> color space like sRGB, then in the 'Output' tab in the RS settings, under >>> the Gamma section, set the File Output to either 'Use Display Gamma' or >>> 'Use Custom Gamma' set to 2.2. If you're still seeing textures washed out, >>> then their Color Profile may be defaulting to Linear, which would cause the >>> wash-out (since you're rendering to sRGB 2.2). >>> >>> Back on the Output settings tab in RS, you might also want to enable >>> 'Automatically Correct Color Inputs', depending on your workflow. >>> >>> Now, I almost always add a color correction node to all my color >>> tetxures in my shader trees, but I leave the values at their defaults. This >>> is just to give me controls later at the shot level. I certainly don't drop >>> the gamma to 0.45 on all the color correct nodes. That's simply not >>> necessary if RS is handling it anyway, and XSI's color management stuff is >>> off. >>> >>> -Tim >>> >>> >>> >>> On 6/18/2015 2:54 PM, Kris Rivel wrote: >>> >>> Thanks Ognjen. I did what you suggested but I'm still getting a slightly >>> washed out render that's a bit brighter. Must be something else I'm missing? >>> >>> On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic < <[email protected]> >>> [email protected]> wrote: >>> >>>> Actually i dont think you should be color correcting your shader nodes, >>>> that doesnt sound like a very smart thing to do. All the native color >>>> managment settings in the softimage settings should be off by default, and >>>> then you leave redshift to correct everything for you, all you have to do >>>> is to make sure that your displacement images are set to linear in the >>>> image node, and color textures are set to srgb, and that you have >>>> "Automatically correct color inputs" switched on in the redshift settings >>>> to correct all your shader color parameters. Theres no need for anything >>>> else then that. In redshift your display gamma will be set to 2.2 and >>>> output will be linear for exr by default. >>>> >>>> On Thu, Jun 18, 2015 at 9:32 PM, Kris Rivel < <[email protected]> >>>> [email protected]> wrote: >>>> >>>>> Great thanks...was hoping it was just a few settings and not tweaking >>>>> each shader...but it is what it is. Is there another way via just exposure >>>>> settings in Photoshop and render settings in Soft? >>>>> >>>>> On Thu, Jun 18, 2015 at 3:16 PM, Pierre Schiller < >>>>> <[email protected]>[email protected]> wrote: >>>>> >>>>>> Straight to the pie: >>>>>> 1. For shaders (so they don´t look washed out) place a Color >>>>>> correction node. And set their gama into 0.45 (that´s 1 divided by 2.2). >>>>>> The shaders will look nice again. >>>>>> 2. For the texture files (images), go to their "adjust" tab, find >>>>>> Color Profile (should be on linear) and there for you see it washed out. >>>>>> Set it to SRGB and you should see your textures in wondercolor. :) >>>>>> >>>>>> This is all assuming you already checked the boxes on >>>>>> File>Preferences>Display>Color managment and ticked: >>>>>> Apply to: >>>>>> Render regions and viewports >>>>>> Render pass and preview >>>>>> Shader balls >>>>>> UI widgets >>>>>> FX Viewers. >>>>>> And of course checking all your gamma values are on 2.2 >>>>>> >>>>>> Hope this helps. >>>>>> David. >>>>>> >>>>>> >>>>>> On Thu, Jun 18, 2015 at 12:53 PM, Kris Rivel < <[email protected]> >>>>>> [email protected]> wrote: >>>>>> >>>>>>> I'm a virgin to the whole linear/gamma lighting method. I'm old >>>>>>> school and render out 8bit stuff mostly. I noticed in reshift, the >>>>>>> default >>>>>>> gamma setting makes everything in the region, render, etc. look light >>>>>>> and >>>>>>> washed out. Changing it to 1 looks normal. But if I want to properly >>>>>>> render >>>>>>> out exr, what should I have these set to? After rendering and wanting >>>>>>> to do >>>>>>> some post work in photoshop...what should my space be set to so I'm >>>>>>> seeing/working with the right thing? >>>>>>> >>>>>>> Kris >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>> Cinema & TV production >>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>> >>>>> >>>>> >>>> >>> >>> -- >>> >>> >>> >>> >> >> -- >> >> >> >> >> > > > -- > > > > > *Tim Crowson **Lead CG Artist* > > > *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, > TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected] > > *Confidentiality Notice: This email, including attachments, is > confidential and should not be used by anyone who is not the original > intended recipient(s). If you have received this e-mail in error please > inform the sender and delete it from your mailbox or any other storage > mechanism. Magnetic Dreams, Inc cannot accept liability for any statements > made which are clearly the sender's own and not expressly made on behalf of > Magnetic Dreams, Inc or one of its agents.* > > >

