Teach Houdini.
Le 12 avr. 2016 05:41, "Angus Davidson" <[email protected]> a
écrit :

> Well unfortunately we are legally not allowed to teach EOL software, and
> until I can convince TheFoundry to release a NC edu Version of Modo, Maya
> is what we are stuck with  ;(
>
>
>
>
>
>
>
> *From:* Mirko Jankovic [mailto:[email protected]]
> *Sent:* Monday, 11 April 2016 8:00 PM
> *To:* [email protected]
> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
>
>
> See that is the main difference... everybody simply can;t stand maya... on
> the other hand in Softimage we are so comfortable that we simply don't
> wanna leave :)
>
> Something that Maya only ppl will never understand, they have relationship
> with a bully ;)
>
>
>
> On Mon, Apr 11, 2016 at 7:29 PM, Angus Davidson <[email protected]>
> wrote:
>
> I hear you about the bugs in the plugins ( I was rather comparing the
> types of things you can do in each as being similar)  The standalone
> support is much better. One of the reasons I prefer to use it. That and the
> sooner I can get out of Maya the happier I am ;)
>
>
>
>
> ------------------------------
>
> *From:* Mirko Jankovic [[email protected]]
> *Sent:* 11 April 2016 05:18 PM
> *To:* [email protected]
>
>
> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
>
>
> I can personally confirm on what Matt said about bugs.
>
> When I as really small freelancer with not much licences, submit in  my
> evening and if it is bug I saw new update posted tomorrow morning in not
> single but couple occasion.
>
> That goes a long way
>
>
>
>
>
> On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris <[email protected]
> <http://redir.aspx?REF=kbb2Gj1t0-BDfF5W_2PqcZFb2EM6zGD9539upM3-_stveaXILmLTCAFtYWlsdG86bWF0dG1vc0BnbWFpbC5jb20.>>
> wrote:
>
> I'm going to have to disagree with that 'virtually the same as a redshift
> experience' statement - just reading the maya plugin support forum on otoy
> has been enough to keep me away from using it in production, as it was
> clear that the plugin developer had way too many hats to wear (ie several
> plugins), was slow to update to the most recent versions and didn't respond
> to forum posts at all. The redshift experience is a polar opposite, bugs
> are squished almost the same day, and they always respond to posts, even
> when its a good chance of being user error.
>
>
>
> That said I realise that otoy are trying to do something about that
> situation, and will keep an eye on the progress of 3.0/3.1 as and when its
> released.
>
>
>
> On 11 April 2016 at 15:38, Angus Davidson <[email protected]
> <http://redir.aspx?REF=t731TUF4owv0yG1VrMJFo7dR_iHlQ8DIV2_3pmn9rkZveaXILmLTCAFtYWlsdG86QW5ndXMuRGF2aWRzb25Ad2l0cy5hYy56YQ..>>
> wrote:
>
> Octane can use additional memory (its just not set up by default as it
> slows things down)
>
> You also don’t need to use the standalone, There are  MAYA / Soft plugins
> which make it virtually the same as a redshift experience.
>
> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
> was too clunky ) Although both FBX and USD can be added in theory using
> their now opened API.
>
> I did some tests on the weekend and am cautiously optimistic about glTF as
> a potential format, although I think they should have gone the USD route.
>
> Kind regards
>
> Angus
>
>
>
>
> -----Original Message-----
> From: Morten Bartholdy [mailto:[email protected]
> <http://redir.aspx?REF=hD-5yYlVn0nUvLyJrjlYNidOthClvjA_rLUoyseOoK5veaXILmLTCAFtYWlsdG86eHNpQGNvbG9yc2hvcHZmeC5kaw..>
> ]
> Sent: Monday, 11 April 2016 3:28 PM
> To: [email protected]
> <http://redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
> Subject: RE: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I agree with Marc-Andre on that, but that said, afaik Octane is standalone
> requiring export as alembic or obj, which is somewhat limiting compared to
> the built in flexibility of Redshift/XSI combo. Also last time I checked
> Octane does not allow using system memory for scene data like Redshift does.
>
> Morten
>
>
>
> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> > <[email protected]
> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>
> >:
> >
> >
> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
> > They have a few things very interesting going on. Haven’t followed
> > Redshift closely lately.
> >
> > Happy Friday all
> > MAC
> >
> > From: [email protected]
> <http://redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>
> > [mailto:[email protected]
> <http://redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>]
> On Behalf Of Ognjen
> > Vukovic
> > Sent: April-08-16 9:22 AM
> > To: softimage <[email protected]
> <http://redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
> >
> > Subject: Re: OTOY announces availability of OctaneRender 3 and
> > OctaneRender Cloud, previews Brigade/OctaneRender
> >
> > I think its all Redshift fanboys here :).
> >
> > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> > <[email protected]
> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>
> <mailto:marc-andre.carbonneau@ubisof
> <http://redir.aspx?REF=to3r4ndDQicuqspa8ad3aUpUh1EvhVPgIc8k-5C86HhveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZg..>
> > t.com
> <http://redir.aspx?REF=JgsOHwZAED0oJJGgZHw2bKVV4YVlG7e8Yg9W6B4ymAxveaXILmLTCAFodHRwOi8vdC5jb20.>
> >>
> > wrote:
> > Thought you guys might be interested in this.
> > http://www.prnewswire.com/news-releases/otoy-announces-availability-of
> <http://redir.aspx?REF=c9y74MBzoirzDYq_eA_CgRJfc8qMXscFlbCB_mktXoxveaXILmLTCAFodHRwOi8vd3d3LnBybmV3c3dpcmUuY29tL25ld3MtcmVsZWFzZXMvb3RveS1hbm5vdW5jZXMtYXZhaWxhYmlsaXR5LW9m>
> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
> > tegration-coming-in-2017-300246716.html
> >
> >
> > Marc-André Carbonneau
> > Production Manager
> > Unannounced Project – Ubisoft Montreal
> >
> >
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> Mirko Jankovic
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