Well just to pipe in on maya, im at a gig where im using maya after a long
time, and i am actually enjoying it :D. The only problem is that its been
modded by the programmers so hard it barely resembles maya, soooooo........
Am i using maya or not, i dont really know.

On Tue, Apr 12, 2016 at 8:31 AM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Teach Houdini.
> Le 12 avr. 2016 05:41, "Angus Davidson" <angus.david...@wits.ac.za> a
> écrit :
>
>> Well unfortunately we are legally not allowed to teach EOL software, and
>> until I can convince TheFoundry to release a NC edu Version of Modo, Maya
>> is what we are stuck with  ;(
>>
>>
>>
>>
>>
>>
>>
>> *From:* Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
>> *Sent:* Monday, 11 April 2016 8:00 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>> OctaneRender Cloud, previews Brigade/OctaneRender
>>
>>
>>
>> See that is the main difference... everybody simply can;t stand maya...
>> on the other hand in Softimage we are so comfortable that we simply don't
>> wanna leave :)
>>
>> Something that Maya only ppl will never understand, they have
>> relationship with a bully ;)
>>
>>
>>
>> On Mon, Apr 11, 2016 at 7:29 PM, Angus Davidson <
>> angus.david...@wits.ac.za> wrote:
>>
>> I hear you about the bugs in the plugins ( I was rather comparing the
>> types of things you can do in each as being similar)  The standalone
>> support is much better. One of the reasons I prefer to use it. That and the
>> sooner I can get out of Maya the happier I am ;)
>>
>>
>>
>>
>> ------------------------------
>>
>> *From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
>> *Sent:* 11 April 2016 05:18 PM
>> *To:* softimage@listproc.autodesk.com
>>
>>
>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>> OctaneRender Cloud, previews Brigade/OctaneRender
>>
>>
>>
>> I can personally confirm on what Matt said about bugs.
>>
>> When I as really small freelancer with not much licences, submit in  my
>> evening and if it is bug I saw new update posted tomorrow morning in not
>> single but couple occasion.
>>
>> That goes a long way
>>
>>
>>
>>
>>
>> On Mon, Apr 11, 2016 at 4:58 PM, Matt Morris <matt...@gmail.com
>> <http://redir.aspx?REF=kbb2Gj1t0-BDfF5W_2PqcZFb2EM6zGD9539upM3-_stveaXILmLTCAFtYWlsdG86bWF0dG1vc0BnbWFpbC5jb20.>>
>> wrote:
>>
>> I'm going to have to disagree with that 'virtually the same as a redshift
>> experience' statement - just reading the maya plugin support forum on otoy
>> has been enough to keep me away from using it in production, as it was
>> clear that the plugin developer had way too many hats to wear (ie several
>> plugins), was slow to update to the most recent versions and didn't respond
>> to forum posts at all. The redshift experience is a polar opposite, bugs
>> are squished almost the same day, and they always respond to posts, even
>> when its a good chance of being user error.
>>
>>
>>
>> That said I realise that otoy are trying to do something about that
>> situation, and will keep an eye on the progress of 3.0/3.1 as and when its
>> released.
>>
>>
>>
>> On 11 April 2016 at 15:38, Angus Davidson <angus.david...@wits.ac.za
>> <http://redir.aspx?REF=t731TUF4owv0yG1VrMJFo7dR_iHlQ8DIV2_3pmn9rkZveaXILmLTCAFtYWlsdG86QW5ndXMuRGF2aWRzb25Ad2l0cy5hYy56YQ..>>
>> wrote:
>>
>> Octane can use additional memory (its just not set up by default as it
>> slows things down)
>>
>> You also don’t need to use the standalone, There are  MAYA / Soft plugins
>> which make it virtually the same as a redshift experience.
>>
>> In 3.1 they will be adopting the glTF format (they dropped FBX saying it
>> was too clunky ) Although both FBX and USD can be added in theory using
>> their now opened API.
>>
>> I did some tests on the weekend and am cautiously optimistic about glTF
>> as a potential format, although I think they should have gone the USD route.
>>
>> Kind regards
>>
>> Angus
>>
>>
>>
>>
>> -----Original Message-----
>> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk
>> <http://redir.aspx?REF=hD-5yYlVn0nUvLyJrjlYNidOthClvjA_rLUoyseOoK5veaXILmLTCAFtYWlsdG86eHNpQGNvbG9yc2hvcHZmeC5kaw..>
>> ]
>> Sent: Monday, 11 April 2016 3:28 PM
>> To: softimage@listproc.autodesk.com
>> <http://redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
>> Subject: RE: OTOY announces availability of OctaneRender 3 and
>> OctaneRender Cloud, previews Brigade/OctaneRender
>>
>> I agree with Marc-Andre on that, but that said, afaik Octane is
>> standalone requiring export as alembic or obj, which is somewhat limiting
>> compared to the built in flexibility of Redshift/XSI combo. Also last time
>> I checked Octane does not allow using system memory for scene data like
>> Redshift does.
>>
>> Morten
>>
>>
>>
>> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
>> > <marc-andre.carbonn...@ubisoft.com
>> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>
>> >:
>> >
>> >
>> > Perhaps but it’s always good to keep an eye on the competition, no? ;)
>> > They have a few things very interesting going on. Haven’t followed
>> > Redshift closely lately.
>> >
>> > Happy Friday all
>> > MAC
>> >
>> > From: softimage-boun...@listproc.autodesk.com
>> <http://redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>
>> > [mailto:softimage-boun...@listproc.autodesk.com
>> <http://redir.aspx?REF=Vr8R4qTCJzZGNnInVqBEj7mNvBrcFIaSmSPGzuum3iRveaXILmLTCAFtYWlsdG86c29mdGltYWdlLWJvdW5jZXNAbGlzdHByb2MuYXV0b2Rlc2suY29t>]
>> On Behalf Of Ognjen
>> > Vukovic
>> > Sent: April-08-16 9:22 AM
>> > To: softimage <softimage@listproc.autodesk.com
>> <http://redir.aspx?REF=i6BsCy1B4-hgsjBj-mtI1YH3DLOZuCwsU3yj-emBbvVveaXILmLTCAFtYWlsdG86c29mdGltYWdlQGxpc3Rwcm9jLmF1dG9kZXNrLmNvbQ..>
>> >
>> > Subject: Re: OTOY announces availability of OctaneRender 3 and
>> > OctaneRender Cloud, previews Brigade/OctaneRender
>> >
>> > I think its all Redshift fanboys here :).
>> >
>> > On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
>> > <marc-andre.carbonn...@ubisoft.com
>> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t>
>> <mailto:marc-andre.carbonneau@ubisof
>> <http://redir.aspx?REF=to3r4ndDQicuqspa8ad3aUpUh1EvhVPgIc8k-5C86HhveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZg..>
>> > t.com
>> <http://redir.aspx?REF=JgsOHwZAED0oJJGgZHw2bKVV4YVlG7e8Yg9W6B4ymAxveaXILmLTCAFodHRwOi8vdC5jb20.>
>> >>
>> > wrote:
>> > Thought you guys might be interested in this.
>> > http://www.prnewswire.com/news-releases/otoy-announces-availability-of
>> <http://redir.aspx?REF=c9y74MBzoirzDYq_eA_CgRJfc8qMXscFlbCB_mktXoxveaXILmLTCAFodHRwOi8vd3d3LnBybmV3c3dpcmUuY29tL25ld3MtcmVsZWFzZXMvb3RveS1hbm5vdW5jZXMtYXZhaWxhYmlsaXR5LW9m>
>> > -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
>> > tegration-coming-in-2017-300246716.html
>> >
>> >
>> > Marc-André Carbonneau
>> > Production Manager
>> > Unannounced Project – Ubisoft Montreal
>> >
>> >
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>> Mirko Jankovic
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>> *http://www.cgfolio.com/mirko-jankovic
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>>
>>
>>
>> Need some help with rendering an Redshift project?
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>> http://www.gpuoven.com/
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>>
>> Need to find freelancers fast?
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