I have a "privilege" working on maya for some time now and I can't remember when I was this nerve wreck I am today. I do lighting mainly and I walk out home brain dead every day. This sophisticated torture they call hypershade and node editor and the choices they made making it, is mind blowing. Looking back I find working with 3ds Max a pleasure (which it wasn't).
Si in comparison is a caress I don't deserve. Artur 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <[email protected]>: > Same, luckily the program has been modified so much with various in house > plugins i dont really even know its maya, untill it crashes, messes up the > connections randomly or i open hypershade... > Who am i kidding... > > On Tue, Sep 20, 2016 at 6:45 PM, Artur W <[email protected]> wrote: > >> Yeahhh. Problem is I have to use it at work >> >> Artur >> >> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected]>: >> >>> Well I just hope Maya will stay shitty for ever, as it deserves to be. >>> >>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < >>> [email protected]> wrote: >>> >>>> yes, they could *at least*. >>>> >>>> I´m keeping my hopes up from 2012 when the SI dev team told us they >>>> would migrate >>>> some stuff from SI to MA, in 2018. >>>> >>>> Back then, it seemed very far. SI went down the drains, and now there >>>> are 2 more years >>>> to go for the wait....let´s see what MA would look like in 2018, and >>>> better yet, let´s hope the dev team >>>> really pushes the software *awkardness* to >>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly >>>> -smiley-teddily-face >>>> ease of use, like we had on Softimage. >>>> >>>> 2 cents. >>>> >>>> >>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> wrote: >>>> >>>>> AMEN >>>>> >>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <[email protected]>: >>>>> >>>>>> As a amatter of fact I ended up rigging char again in SI and >>>>>> completing animation allready. >>>>>> Not a single solution actualy worked due to all that transfering form >>>>>> hand to object and back to hand.. I will record one video to show exactly >>>>>> issue which will probably make things more clear just to get a bit time >>>>>> for >>>>>> it. >>>>>> All in all, animating prop being manipulated by hands exchanging and >>>>>> moving with constrains.. argh.. >>>>>> When they already cannibalized SI they could at least learn how to >>>>>> handle important things like this. >>>>>> All the view port glitter and fancy stuff doesn't mean anything for >>>>>> everyday work. >>>>>> ᐧ >>>>>> >>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> There are offset attributes. You can see them (and 'update' them) in >>>>>>> the attribute editor for the constraint. IMO they are unintuitive to >>>>>>> animate and are best left to storage of static values. I've seen >>>>>>> animators >>>>>>> get so far into the weeds with those that their cigarette consumption >>>>>>> shoots to astronomical levels, so for your health I recommend Mladen's >>>>>>> solution. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> How troublesome.... You’d think there are constraint offset keys >>>>>>>> that is animated like in SI with and without the transform keys? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -Draise >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From: *Mladen Kevic <[email protected]> >>>>>>>> *Sent: *19 September 2016 16:30 >>>>>>>> *To: *[email protected] >>>>>>>> *Subject: *Re: object parenting in maya >>>>>>>> >>>>>>>> >>>>>>>> constrain it to the Null (locator) and in meantime while it's in FK >>>>>>>> move animate null to new position. >>>>>>>> >>>>>>>> hope it's help >>>>>>>> >>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>> No you can't, >>>>>>>> If you have a point constraint on an object, make sure you aren't >>>>>>>> keying that objects translation channels. It breaks the constraint >>>>>>>> otherwise. >>>>>>>> Same for Orient and Scale. >>>>>>>> >>>>>>>> Adam >>>>>>>> >>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes >>>>>>>> back to the point where it was constrained and not at the position >>>>>>>> where it >>>>>>>> is now when I want it to stay. And also just adding keyframe on arm and >>>>>>>> then removing weight is not working as well. >>>>>>>> That is all source of the problem at first place. That weight isn't >>>>>>>> working in maya as it is working in SI. As you know you just splash >>>>>>>> keyframe with weight 1, move a frame splash keyframe and set weight 0 >>>>>>>> and >>>>>>>> arm would stay at that position with no more constrain active. >>>>>>>> But it seems that in maya you can't have both constrain AND >>>>>>>> keyframes on same object?? >>>>>>>> ᐧ >>>>>>>> >>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows up >>>>>>>> under the contraining object as "blendparent" in your channel box. >>>>>>>> You can animate that to grab stuff. Good luck :) >>>>>>>> >>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <[email protected] >>>>>>>> >: >>>>>>>> >>>>>>>> Ok I'm dropping my towel... >>>>>>>> Can anyone shed me some light on how to do this in maya: >>>>>>>> >>>>>>>> Hand IK constrained to object1 >>>>>>>> Then goes into FK keyframed animation >>>>>>>> Then gets again IK constrained to object2 >>>>>>>> >>>>>>>> Character is referenced ofc. >>>>>>>> >>>>>>>> With Softimage that is breeze and honestly I think I will just >>>>>>>> re-reg this whole thing and finish in SI instead but just for the fun >>>>>>>> of it. >>>>>>>> How do you do this in maya??? >>>>>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>>>>> It;s bin a while since I animated anything with switching >>>>>>>> constrains in maya but it can't be this messy? >>>>>>>> >>>>>>>> Thanks >>>>>>>> ᐧ >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Mirko Jankovic >>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>> >>>>>>>> Need to find freelancers fast? >>>>>>>> www.cgfolio.com >>>>>>>> >>>>>>>> Need some help with rendering an Redshift project? >>>>>>>> http://www.gpuoven.com/ >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Mirko Jankovic >>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>> >>>>>> Need to find freelancers fast? >>>>>> www.cgfolio.com >>>>>> >>>>>> Need some help with rendering an Redshift project? >>>>>> http://www.gpuoven.com/ >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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