Same, luckily the program has been modified so much with various in house plugins i dont really even know its maya, untill it crashes, messes up the connections randomly or i open hypershade... Who am i kidding...
On Tue, Sep 20, 2016 at 6:45 PM, Artur W <[email protected]> wrote: > Yeahhh. Problem is I have to use it at work > > Artur > > 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected]>: > >> Well I just hope Maya will stay shitty for ever, as it deserves to be. >> >> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> yes, they could *at least*. >>> >>> I´m keeping my hopes up from 2012 when the SI dev team told us they >>> would migrate >>> some stuff from SI to MA, in 2018. >>> >>> Back then, it seemed very far. SI went down the drains, and now there >>> are 2 more years >>> to go for the wait....let´s see what MA would look like in 2018, and >>> better yet, let´s hope the dev team >>> really pushes the software *awkardness* to simplistic-intuitive-5-year-ol >>> d-kid-can-do-this-all-friendly-smiley-teddily-face >>> ease of use, like we had on Softimage. >>> >>> 2 cents. >>> >>> >>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> wrote: >>> >>>> AMEN >>>> >>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <[email protected]>: >>>> >>>>> As a amatter of fact I ended up rigging char again in SI and >>>>> completing animation allready. >>>>> Not a single solution actualy worked due to all that transfering form >>>>> hand to object and back to hand.. I will record one video to show exactly >>>>> issue which will probably make things more clear just to get a bit time >>>>> for >>>>> it. >>>>> All in all, animating prop being manipulated by hands exchanging and >>>>> moving with constrains.. argh.. >>>>> When they already cannibalized SI they could at least learn how to >>>>> handle important things like this. >>>>> All the view port glitter and fancy stuff doesn't mean anything for >>>>> everyday work. >>>>> ᐧ >>>>> >>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <[email protected]> >>>>> wrote: >>>>> >>>>>> There are offset attributes. You can see them (and 'update' them) in >>>>>> the attribute editor for the constraint. IMO they are unintuitive to >>>>>> animate and are best left to storage of static values. I've seen >>>>>> animators >>>>>> get so far into the weeds with those that their cigarette consumption >>>>>> shoots to astronomical levels, so for your health I recommend Mladen's >>>>>> solution. >>>>>> >>>>>> >>>>>> >>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> How troublesome.... You’d think there are constraint offset keys >>>>>>> that is animated like in SI with and without the transform keys? >>>>>>> >>>>>>> >>>>>>> >>>>>>> -Draise >>>>>>> >>>>>>> >>>>>>> >>>>>>> *From: *Mladen Kevic <[email protected]> >>>>>>> *Sent: *19 September 2016 16:30 >>>>>>> *To: *[email protected] >>>>>>> *Subject: *Re: object parenting in maya >>>>>>> >>>>>>> >>>>>>> constrain it to the Null (locator) and in meantime while it's in FK >>>>>>> move animate null to new position. >>>>>>> >>>>>>> hope it's help >>>>>>> >>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> No you can't, >>>>>>> If you have a point constraint on an object, make sure you aren't >>>>>>> keying that objects translation channels. It breaks the constraint >>>>>>> otherwise. >>>>>>> Same for Orient and Scale. >>>>>>> >>>>>>> Adam >>>>>>> >>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes >>>>>>> back to the point where it was constrained and not at the position >>>>>>> where it >>>>>>> is now when I want it to stay. And also just adding keyframe on arm and >>>>>>> then removing weight is not working as well. >>>>>>> That is all source of the problem at first place. That weight isn't >>>>>>> working in maya as it is working in SI. As you know you just splash >>>>>>> keyframe with weight 1, move a frame splash keyframe and set weight 0 >>>>>>> and >>>>>>> arm would stay at that position with no more constrain active. >>>>>>> But it seems that in maya you can't have both constrain AND >>>>>>> keyframes on same object?? >>>>>>> ᐧ >>>>>>> >>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows up >>>>>>> under the contraining object as "blendparent" in your channel box. >>>>>>> You can animate that to grab stuff. Good luck :) >>>>>>> >>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <[email protected]> >>>>>>> : >>>>>>> >>>>>>> Ok I'm dropping my towel... >>>>>>> Can anyone shed me some light on how to do this in maya: >>>>>>> >>>>>>> Hand IK constrained to object1 >>>>>>> Then goes into FK keyframed animation >>>>>>> Then gets again IK constrained to object2 >>>>>>> >>>>>>> Character is referenced ofc. >>>>>>> >>>>>>> With Softimage that is breeze and honestly I think I will just >>>>>>> re-reg this whole thing and finish in SI instead but just for the fun >>>>>>> of it. >>>>>>> How do you do this in maya??? >>>>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>>>> It;s bin a while since I animated anything with switching constrains >>>>>>> in maya but it can't be this messy? >>>>>>> >>>>>>> Thanks >>>>>>> ᐧ >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Mirko Jankovic >>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>> >>>>>>> Need to find freelancers fast? >>>>>>> www.cgfolio.com >>>>>>> >>>>>>> Need some help with rendering an Redshift project? >>>>>>> http://www.gpuoven.com/ >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Mirko Jankovic >>>>> *http://www.cgfolio.com/mirko-jankovic >>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>> >>>>> Need to find freelancers fast? >>>>> www.cgfolio.com >>>>> >>>>> Need some help with rendering an Redshift project? >>>>> http://www.gpuoven.com/ >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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