Same, luckily the program has been modified so much with various in house
plugins i dont really even know its maya, untill it crashes, messes up the
connections randomly or i open hypershade...
Who am i kidding...

On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com> wrote:

> Yeahhh. Problem is I have to use it at work
>
> Artur
>
> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>
>> Well I just hope Maya will stay shitty for ever, as it deserves to be.
>>
>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> yes, they could *at least*.
>>>
>>> I´m keeping my hopes up from 2012 when the SI dev team told us they
>>> would migrate
>>> some stuff from SI to MA, in 2018.
>>>
>>> Back then, it seemed very far. SI went down the drains, and now there
>>> are 2 more years
>>> to go for the wait....let´s see what MA would look like in 2018, and
>>> better yet, let´s hope the dev team
>>> really pushes the software *awkardness* to simplistic-intuitive-5-year-ol
>>> d-kid-can-do-this-all-friendly-smiley-teddily-face
>>> ease of use, like we had on Softimage.
>>>
>>> 2 cents.
>>>
>>>
>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com> wrote:
>>>
>>>> AMEN
>>>>
>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>>
>>>>> As a amatter of fact I ended up rigging char again in SI and
>>>>> completing animation allready.
>>>>> Not a single solution actualy worked due to all that transfering form
>>>>> hand to object and back to hand.. I will record one video to show exactly
>>>>> issue which will probably make things more clear just to get a bit time 
>>>>> for
>>>>> it.
>>>>> All in all, animating prop being manipulated by hands exchanging and
>>>>> moving with constrains.. argh..
>>>>> When they already cannibalized SI they could at least learn how to
>>>>> handle important things like this.
>>>>> All the view port glitter and fancy stuff doesn't mean anything for
>>>>> everyday work.
>>>>> ᐧ
>>>>>
>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> There are offset attributes. You can see them (and 'update' them) in
>>>>>> the attribute editor for the constraint. IMO they are unintuitive to
>>>>>> animate and are best left to storage of static values. I've seen 
>>>>>> animators
>>>>>> get so far into the weeds with those that their cigarette consumption
>>>>>> shoots to astronomical levels, so for your health I recommend Mladen's
>>>>>> solution.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <
>>>>>> drais...@outlook.com> wrote:
>>>>>>
>>>>>>> How troublesome.... You’d think there are constraint offset keys
>>>>>>> that is animated like in SI with and without the transform keys?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> -Draise
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>>>>>> *Sent: *19 September 2016 16:30
>>>>>>> *To: *softimage@listproc.autodesk.com
>>>>>>> *Subject: *Re: object parenting in maya
>>>>>>>
>>>>>>>
>>>>>>> constrain it to the Null (locator) and in meantime while it's in FK
>>>>>>> move animate null to new position.
>>>>>>>
>>>>>>> hope it's help
>>>>>>>
>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>> No you can't,
>>>>>>> If you have a point constraint on an object, make sure you aren't
>>>>>>> keying that objects translation channels. It breaks the constraint
>>>>>>> otherwise.
>>>>>>> Same for Orient and Scale.
>>>>>>>
>>>>>>> Adam
>>>>>>>
>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>
>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes
>>>>>>> back to the point where it was constrained and not at the position 
>>>>>>> where it
>>>>>>> is now when I want it to stay. And also just adding keyframe on arm and
>>>>>>> then removing weight is not working as well.
>>>>>>> That is all source of the problem at first place. That weight isn't
>>>>>>> working in maya as it is working in SI.  As you know you just splash
>>>>>>> keyframe  with weight 1, move a frame splash keyframe and set weight 0 
>>>>>>> and
>>>>>>> arm would stay at that position with no more constrain active.
>>>>>>> But it seems that in maya you can't have both constrain AND
>>>>>>> keyframes on same object??
>>>>>>> ᐧ
>>>>>>>
>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows up
>>>>>>> under the contraining object as "blendparent" in your channel box.
>>>>>>> You can animate that to grab stuff. Good luck :)
>>>>>>>
>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>
>>>>>>> :
>>>>>>>
>>>>>>> Ok I'm dropping my towel...
>>>>>>> Can anyone shed me some light on how to do this in maya:
>>>>>>>
>>>>>>> Hand IK constrained to object1
>>>>>>> Then goes into FK keyframed animation
>>>>>>> Then gets again IK constrained to object2
>>>>>>>
>>>>>>> Character is referenced ofc.
>>>>>>>
>>>>>>> With Softimage that is breeze and honestly I think I will just
>>>>>>> re-reg this whole thing and finish in SI instead but just for the fun 
>>>>>>> of it.
>>>>>>> How do you do this in maya???
>>>>>>> I can't even wrap my mind around how I got stuck in this crap.
>>>>>>> It;s bin a while since I animated anything with switching constrains
>>>>>>> in maya but it can't be this messy?
>>>>>>>
>>>>>>> Thanks
>>>>>>> ᐧ
>>>>>>>
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>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Mirko Jankovic
>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>
>>>>>>> Need to find freelancers fast?
>>>>>>> www.cgfolio.com
>>>>>>>
>>>>>>> Need some help with rendering an Redshift project?
>>>>>>> http://www.gpuoven.com/
>>>>>>>
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>>>>>>>
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>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Mirko Jankovic
>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>
>>>>> Need to find freelancers fast?
>>>>> www.cgfolio.com
>>>>>
>>>>> Need some help with rendering an Redshift project?
>>>>> http://www.gpuoven.com/
>>>>>
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
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>>>
>>>
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
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