Yeahhh. Problem is I have to use it at work Artur
2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected]>: > Well I just hope Maya will stay shitty for ever, as it deserves to be. > > On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < > [email protected]> wrote: > >> yes, they could *at least*. >> >> I´m keeping my hopes up from 2012 when the SI dev team told us they would >> migrate >> some stuff from SI to MA, in 2018. >> >> Back then, it seemed very far. SI went down the drains, and now there are >> 2 more years >> to go for the wait....let´s see what MA would look like in 2018, and >> better yet, let´s hope the dev team >> really pushes the software *awkardness* to simplistic-intuitive-5-year-ol >> d-kid-can-do-this-all-friendly-smiley-teddily-face >> ease of use, like we had on Softimage. >> >> 2 cents. >> >> >> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> wrote: >> >>> AMEN >>> >>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <[email protected]>: >>> >>>> As a amatter of fact I ended up rigging char again in SI and completing >>>> animation allready. >>>> Not a single solution actualy worked due to all that transfering form >>>> hand to object and back to hand.. I will record one video to show exactly >>>> issue which will probably make things more clear just to get a bit time for >>>> it. >>>> All in all, animating prop being manipulated by hands exchanging and >>>> moving with constrains.. argh.. >>>> When they already cannibalized SI they could at least learn how to >>>> handle important things like this. >>>> All the view port glitter and fancy stuff doesn't mean anything for >>>> everyday work. >>>> ᐧ >>>> >>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <[email protected]> >>>> wrote: >>>> >>>>> There are offset attributes. You can see them (and 'update' them) in >>>>> the attribute editor for the constraint. IMO they are unintuitive to >>>>> animate and are best left to storage of static values. I've seen animators >>>>> get so far into the weeds with those that their cigarette consumption >>>>> shoots to astronomical levels, so for your health I recommend Mladen's >>>>> solution. >>>>> >>>>> >>>>> >>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <[email protected] >>>>> > wrote: >>>>> >>>>>> How troublesome.... You’d think there are constraint offset keys that >>>>>> is animated like in SI with and without the transform keys? >>>>>> >>>>>> >>>>>> >>>>>> -Draise >>>>>> >>>>>> >>>>>> >>>>>> *From: *Mladen Kevic <[email protected]> >>>>>> *Sent: *19 September 2016 16:30 >>>>>> *To: *[email protected] >>>>>> *Subject: *Re: object parenting in maya >>>>>> >>>>>> >>>>>> constrain it to the Null (locator) and in meantime while it's in FK >>>>>> move animate null to new position. >>>>>> >>>>>> hope it's help >>>>>> >>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <[email protected]> >>>>>> wrote: >>>>>> >>>>>> No you can't, >>>>>> If you have a point constraint on an object, make sure you aren't >>>>>> keying that objects translation channels. It breaks the constraint >>>>>> otherwise. >>>>>> Same for Orient and Scale. >>>>>> >>>>>> Adam >>>>>> >>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>> [email protected]> wrote: >>>>>> >>>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes >>>>>> back to the point where it was constrained and not at the position where >>>>>> it >>>>>> is now when I want it to stay. And also just adding keyframe on arm and >>>>>> then removing weight is not working as well. >>>>>> That is all source of the problem at first place. That weight isn't >>>>>> working in maya as it is working in SI. As you know you just splash >>>>>> keyframe with weight 1, move a frame splash keyframe and set weight 0 >>>>>> and >>>>>> arm would stay at that position with no more constrain active. >>>>>> But it seems that in maya you can't have both constrain AND keyframes >>>>>> on same object?? >>>>>> ᐧ >>>>>> >>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <[email protected]> >>>>>> wrote: >>>>>> >>>>>> the SI "weight" of the constraint, i.e. parent constraint shows up >>>>>> under the contraining object as "blendparent" in your channel box. >>>>>> You can animate that to grab stuff. Good luck :) >>>>>> >>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <[email protected]>: >>>>>> >>>>>> Ok I'm dropping my towel... >>>>>> Can anyone shed me some light on how to do this in maya: >>>>>> >>>>>> Hand IK constrained to object1 >>>>>> Then goes into FK keyframed animation >>>>>> Then gets again IK constrained to object2 >>>>>> >>>>>> Character is referenced ofc. >>>>>> >>>>>> With Softimage that is breeze and honestly I think I will just re-reg >>>>>> this whole thing and finish in SI instead but just for the fun of it. >>>>>> How do you do this in maya??? >>>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>>> It;s bin a while since I animated anything with switching constrains >>>>>> in maya but it can't be this messy? >>>>>> >>>>>> Thanks >>>>>> ᐧ >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Mirko Jankovic >>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>> >>>>>> Need to find freelancers fast? >>>>>> www.cgfolio.com >>>>>> >>>>>> Need some help with rendering an Redshift project? >>>>>> http://www.gpuoven.com/ >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Mirko Jankovic >>>> *http://www.cgfolio.com/mirko-jankovic >>>> <http://www.cgfolio.com/mirko-jankovic>* >>>> >>>> Need to find freelancers fast? >>>> www.cgfolio.com >>>> >>>> Need some help with rendering an Redshift project? >>>> http://www.gpuoven.com/ >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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