Please ignore. I found that I needed to move the push op from modeling to
animation on the cage deformer - problem solved.
> Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy
> I have a flat grid which is enveloped so it folds into a paperplane. Before
> the envelope op I have a push operator which bends the paper between each
> folding edge using a weight map so it does not push folding edges. This
> provides the slightly bent surfaces you will see on a real paperplane.
> This looks pretty much like what I want, but I would just like to add a bit
> of thickness to the paper, and here comes the trouble.
> I can't add thickness to the grid without breaking the envelope or crashing
> XSI dependant on which thickness op I use.
> So I have copied the grid and added thickness, then want to use the first
> grid as cage deformer. This works fine too, but for some reason the deformed
> object is not deformed by the push op on the cage geo. I have tried moving
> the cage op from modeling to animation stack, but still no go.
> I dont understand why it does not work in the first place, but that aside,
> does anyone here know a fix or workaround?
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