Please ignore. I found that I needed to move the push op from modeling to animation on the cage deformer - problem solved.
MB > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy > <[email protected]>: > > > I have a flat grid which is enveloped so it folds into a paperplane. Before > the envelope op I have a push operator which bends the paper between each > folding edge using a weight map so it does not push folding edges. This > provides the slightly bent surfaces you will see on a real paperplane. > > This looks pretty much like what I want, but I would just like to add a bit > of thickness to the paper, and here comes the trouble. > > I can't add thickness to the grid without breaking the envelope or crashing > XSI dependant on which thickness op I use. > > So I have copied the grid and added thickness, then want to use the first > grid as cage deformer. This works fine too, but for some reason the deformed > object is not deformed by the push op on the cage geo. I have tried moving > the cage op from modeling to animation stack, but still no go. > > I dont understand why it does not work in the first place, but that aside, > does anyone here know a fix or workaround? > > Thanks. > > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

