that's too hilarious.

2016-10-13 19:52 GMT+02:00 Pierre Schiller <activemotionpictu...@gmail.com>:

> Artur, the complete sentence would be something like "Now do that in maya,
> in front of client"...
>
> On Oct 13, 2016 8:04 AM, "Artur W" <artur.w...@gmail.com> wrote:
>
>> .. and it's on me.
>>
>> 2016-10-13 14:58 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>
>>> maya and love in same sentence..
>>>
>>>
>>> hahah that is some joke ;)
>>> ᐧ
>>>
>>> On Thu, Oct 13, 2016 at 2:56 PM, Artur W <artur.w...@gmail.com> wrote:
>>>
>>>> Just sharing love ;)
>>>>
>>>> 2016-10-13 14:50 GMT+02:00 Rob Wuijster <r...@casema.nl>:
>>>>
>>>>> Now you're just being mean..... ;-P
>>>>>
>>>>> Rob
>>>>>
>>>>> \/-------------\/----------------\/
>>>>>
>>>>> On 13-10-2016 14:17, Artur W wrote:
>>>>>
>>>>> now do that in Maya.
>>>>>
>>>>> Artur
>>>>>
>>>>> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>>>>>
>>>>>> Please ignore. I found that I needed to move the push op from
>>>>>> modeling to animation on the cage deformer - problem solved.
>>>>>>
>>>>>> MB
>>>>>>
>>>>>>
>>>>>> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy <
>>>>>> x...@colorshopvfx.dk>:
>>>>>> >
>>>>>> >
>>>>>> > I have a flat grid which is enveloped so it folds into a
>>>>>> paperplane. Before the envelope op I have a push operator which bends the
>>>>>> paper between each folding edge using a weight map so it does not push
>>>>>> folding edges. This provides the slightly bent surfaces you will see on a
>>>>>> real paperplane.
>>>>>> >
>>>>>> > This looks pretty much like what I want, but I would just like to
>>>>>> add a bit of thickness to the paper, and here comes the trouble.
>>>>>> >
>>>>>> > I can't add thickness to the grid without breaking the envelope or
>>>>>> crashing XSI dependant on which thickness op I use.
>>>>>> >
>>>>>> > So I have copied the grid and added thickness, then want to use the
>>>>>> first grid as cage deformer. This works fine too, but for some reason the
>>>>>> deformed object is not deformed by the push op on the cage geo. I have
>>>>>> tried moving the cage op from modeling to animation stack, but still no 
>>>>>> go.
>>>>>> >
>>>>>> > I dont understand why it does not work in the first place, but that
>>>>>> aside, does anyone here know a fix or workaround?
>>>>>> >
>>>>>> > Thanks.
>>>>>> >
>>>>>> > Morten
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>>>>>
>>>>>
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>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>
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