that's too hilarious. 2016-10-13 19:52 GMT+02:00 Pierre Schiller <[email protected]>:
> Artur, the complete sentence would be something like "Now do that in maya, > in front of client"... > > On Oct 13, 2016 8:04 AM, "Artur W" <[email protected]> wrote: > >> .. and it's on me. >> >> 2016-10-13 14:58 GMT+02:00 Mirko Jankovic <[email protected]>: >> >>> maya and love in same sentence.. >>> >>> >>> hahah that is some joke ;) >>> ᐧ >>> >>> On Thu, Oct 13, 2016 at 2:56 PM, Artur W <[email protected]> wrote: >>> >>>> Just sharing love ;) >>>> >>>> 2016-10-13 14:50 GMT+02:00 Rob Wuijster <[email protected]>: >>>> >>>>> Now you're just being mean..... ;-P >>>>> >>>>> Rob >>>>> >>>>> \/-------------\/----------------\/ >>>>> >>>>> On 13-10-2016 14:17, Artur W wrote: >>>>> >>>>> now do that in Maya. >>>>> >>>>> Artur >>>>> >>>>> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <[email protected]>: >>>>> >>>>>> Please ignore. I found that I needed to move the push op from >>>>>> modeling to animation on the cage deformer - problem solved. >>>>>> >>>>>> MB >>>>>> >>>>>> >>>>>> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy < >>>>>> [email protected]>: >>>>>> > >>>>>> > >>>>>> > I have a flat grid which is enveloped so it folds into a >>>>>> paperplane. Before the envelope op I have a push operator which bends the >>>>>> paper between each folding edge using a weight map so it does not push >>>>>> folding edges. This provides the slightly bent surfaces you will see on a >>>>>> real paperplane. >>>>>> > >>>>>> > This looks pretty much like what I want, but I would just like to >>>>>> add a bit of thickness to the paper, and here comes the trouble. >>>>>> > >>>>>> > I can't add thickness to the grid without breaking the envelope or >>>>>> crashing XSI dependant on which thickness op I use. >>>>>> > >>>>>> > So I have copied the grid and added thickness, then want to use the >>>>>> first grid as cage deformer. This works fine too, but for some reason the >>>>>> deformed object is not deformed by the push op on the cage geo. I have >>>>>> tried moving the cage op from modeling to animation stack, but still no >>>>>> go. >>>>>> > >>>>>> > I dont understand why it does not work in the first place, but that >>>>>> aside, does anyone here know a fix or workaround? >>>>>> > >>>>>> > Thanks. >>>>>> > >>>>>> > Morten >>>>>> > ------ >>>>>> > Softimage Mailing List. >>>>>> > To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Mirko Jankovic >>> *http://www.cgfolio.com/mirko-jankovic >>> <http://www.cgfolio.com/mirko-jankovic>* >>> >>> Need to find freelancers fast? >>> www.cgfolio.com >>> >>> Need some help with rendering an Redshift project? >>> http://www.gpuoven.com/ >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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