Artur, the complete sentence would be something like "Now do that in maya,
in front of client"...

On Oct 13, 2016 8:04 AM, "Artur W" <artur.w...@gmail.com> wrote:

> .. and it's on me.
>
> 2016-10-13 14:58 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
>> maya and love in same sentence..
>>
>>
>> hahah that is some joke ;)
>> ᐧ
>>
>> On Thu, Oct 13, 2016 at 2:56 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>>> Just sharing love ;)
>>>
>>> 2016-10-13 14:50 GMT+02:00 Rob Wuijster <r...@casema.nl>:
>>>
>>>> Now you're just being mean..... ;-P
>>>>
>>>> Rob
>>>>
>>>> \/-------------\/----------------\/
>>>>
>>>> On 13-10-2016 14:17, Artur W wrote:
>>>>
>>>> now do that in Maya.
>>>>
>>>> Artur
>>>>
>>>> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>>>>
>>>>> Please ignore. I found that I needed to move the push op from modeling
>>>>> to animation on the cage deformer - problem solved.
>>>>>
>>>>> MB
>>>>>
>>>>>
>>>>> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy <
>>>>> x...@colorshopvfx.dk>:
>>>>> >
>>>>> >
>>>>> > I have a flat grid which is enveloped so it folds into a paperplane.
>>>>> Before the envelope op I have a push operator which bends the paper 
>>>>> between
>>>>> each folding edge using a weight map so it does not push folding edges.
>>>>> This provides the slightly bent surfaces you will see on a real 
>>>>> paperplane.
>>>>> >
>>>>> > This looks pretty much like what I want, but I would just like to
>>>>> add a bit of thickness to the paper, and here comes the trouble.
>>>>> >
>>>>> > I can't add thickness to the grid without breaking the envelope or
>>>>> crashing XSI dependant on which thickness op I use.
>>>>> >
>>>>> > So I have copied the grid and added thickness, then want to use the
>>>>> first grid as cage deformer. This works fine too, but for some reason the
>>>>> deformed object is not deformed by the push op on the cage geo. I have
>>>>> tried moving the cage op from modeling to animation stack, but still no 
>>>>> go.
>>>>> >
>>>>> > I dont understand why it does not work in the first place, but that
>>>>> aside, does anyone here know a fix or workaround?
>>>>> >
>>>>> > Thanks.
>>>>> >
>>>>> > Morten
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>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
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