Just sharing love ;)

2016-10-13 14:50 GMT+02:00 Rob Wuijster <r...@casema.nl>:

> Now you're just being mean..... ;-P
>
>
> Rob
>
> \/-------------\/----------------\/
>
> On 13-10-2016 14:17, Artur W wrote:
>
> now do that in Maya.
>
> Artur
>
> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>
>> Please ignore. I found that I needed to move the push op from modeling to
>> animation on the cage deformer - problem solved.
>>
>> MB
>>
>>
>> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy <
>> x...@colorshopvfx.dk>:
>> >
>> >
>> > I have a flat grid which is enveloped so it folds into a paperplane.
>> Before the envelope op I have a push operator which bends the paper between
>> each folding edge using a weight map so it does not push folding edges.
>> This provides the slightly bent surfaces you will see on a real paperplane.
>> >
>> > This looks pretty much like what I want, but I would just like to add a
>> bit of thickness to the paper, and here comes the trouble.
>> >
>> > I can't add thickness to the grid without breaking the envelope or
>> crashing XSI dependant on which thickness op I use.
>> >
>> > So I have copied the grid and added thickness, then want to use the
>> first grid as cage deformer. This works fine too, but for some reason the
>> deformed object is not deformed by the push op on the cage geo. I have
>> tried moving the cage op from modeling to animation stack, but still no go.
>> >
>> > I dont understand why it does not work in the first place, but that
>> aside, does anyone here know a fix or workaround?
>> >
>> > Thanks.
>> >
>> > Morten
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