now do that in Maya. Artur
2016-10-13 14:14 GMT+02:00 Morten Bartholdy <[email protected]>: > Please ignore. I found that I needed to move the push op from modeling to > animation on the cage deformer - problem solved. > > MB > > > > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy < > [email protected]>: > > > > > > I have a flat grid which is enveloped so it folds into a paperplane. > Before the envelope op I have a push operator which bends the paper between > each folding edge using a weight map so it does not push folding edges. > This provides the slightly bent surfaces you will see on a real paperplane. > > > > This looks pretty much like what I want, but I would just like to add a > bit of thickness to the paper, and here comes the trouble. > > > > I can't add thickness to the grid without breaking the envelope or > crashing XSI dependant on which thickness op I use. > > > > So I have copied the grid and added thickness, then want to use the > first grid as cage deformer. This works fine too, but for some reason the > deformed object is not deformed by the push op on the cage geo. I have > tried moving the cage op from modeling to animation stack, but still no go. > > > > I dont understand why it does not work in the first place, but that > aside, does anyone here know a fix or workaround? > > > > Thanks. > > > > Morten > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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