now do that in Maya.

Artur

2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>:

> Please ignore. I found that I needed to move the push op from modeling to
> animation on the cage deformer - problem solved.
>
> MB
>
>
> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy <
> x...@colorshopvfx.dk>:
> >
> >
> > I have a flat grid which is enveloped so it folds into a paperplane.
> Before the envelope op I have a push operator which bends the paper between
> each folding edge using a weight map so it does not push folding edges.
> This provides the slightly bent surfaces you will see on a real paperplane.
> >
> > This looks pretty much like what I want, but I would just like to add a
> bit of thickness to the paper, and here comes the trouble.
> >
> > I can't add thickness to the grid without breaking the envelope or
> crashing XSI dependant on which thickness op I use.
> >
> > So I have copied the grid and added thickness, then want to use the
> first grid as cage deformer. This works fine too, but for some reason the
> deformed object is not deformed by the push op on the cage geo. I have
> tried moving the cage op from modeling to animation stack, but still no go.
> >
> > I dont understand why it does not work in the first place, but that
> aside, does anyone here know a fix or workaround?
> >
> > Thanks.
> >
> > Morten
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