maya and love in same sentence..

hahah that is some joke ;)
ᐧ

On Thu, Oct 13, 2016 at 2:56 PM, Artur W <artur.w...@gmail.com> wrote:

> Just sharing love ;)
>
> 2016-10-13 14:50 GMT+02:00 Rob Wuijster <r...@casema.nl>:
>
>> Now you're just being mean..... ;-P
>>
>> Rob
>>
>> \/-------------\/----------------\/
>>
>> On 13-10-2016 14:17, Artur W wrote:
>>
>> now do that in Maya.
>>
>> Artur
>>
>> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>>
>>> Please ignore. I found that I needed to move the push op from modeling
>>> to animation on the cage deformer - problem solved.
>>>
>>> MB
>>>
>>>
>>> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy <
>>> x...@colorshopvfx.dk>:
>>> >
>>> >
>>> > I have a flat grid which is enveloped so it folds into a paperplane.
>>> Before the envelope op I have a push operator which bends the paper between
>>> each folding edge using a weight map so it does not push folding edges.
>>> This provides the slightly bent surfaces you will see on a real paperplane.
>>> >
>>> > This looks pretty much like what I want, but I would just like to add
>>> a bit of thickness to the paper, and here comes the trouble.
>>> >
>>> > I can't add thickness to the grid without breaking the envelope or
>>> crashing XSI dependant on which thickness op I use.
>>> >
>>> > So I have copied the grid and added thickness, then want to use the
>>> first grid as cage deformer. This works fine too, but for some reason the
>>> deformed object is not deformed by the push op on the cage geo. I have
>>> tried moving the cage op from modeling to animation stack, but still no go.
>>> >
>>> > I dont understand why it does not work in the first place, but that
>>> aside, does anyone here know a fix or workaround?
>>> >
>>> > Thanks.
>>> >
>>> > Morten
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>>
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