I would probably do a smoke simulation in blender (you can import the animted
alembic character now), cache that to openvdb and render with whatever.
When you play a bit with the density in the shader you can have the denser parts
more defined.
https://youtu.be/iw8hj2Uycvk?t=11m2s
 
cheers,
Thomas
 
 

> Chris Marshall <[email protected]> hat am 30. November 2016 um 12:55
> geschrieben:
> 
>  Hi All,
>  I'm looking to create an effect similar to the Robinsons Squash Advert from a
> couple of years ago.
>  https://www.youtube.com/watch?v=Y6l47atGxa4
>  This isn't the exact effect I'm after, but would anyone have any pointers on
> this, but more specifically the rendering of that look?
> 
>  Thanks
>  Chris
> 
> 
>   
>   
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