I would probably do a smoke simulation in blender (you can import the animted alembic character now), cache that to openvdb and render with whatever. When you play a bit with the density in the shader you can have the denser parts more defined. https://youtu.be/iw8hj2Uycvk?t=11m2s cheers, Thomas
> Chris Marshall <[email protected]> hat am 30. November 2016 um 12:55 > geschrieben: > > Hi All, > I'm looking to create an effect similar to the Robinsons Squash Advert from a > couple of years ago. > https://www.youtube.com/watch?v=Y6l47atGxa4 > This isn't the exact effect I'm after, but would anyone have any pointers on > this, but more specifically the rendering of that look? > > Thanks > Chris > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. >
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