OK Thanks Guys,
Plenty to think about.

Cheers


On 30 November 2016 at 14:38, Jonathan Moore <[email protected]>
wrote:

> I love Houdini for particle advection but it's slow to render in
> comparison to Krakatoa once you're up in the 100's of millions of
> particles. It all depends on the resources Chris has available to him.
>
> On the other hand, when judged purely on creative control, Mantra is a
> magical renderer with hundreds of millions of particles.
>
> Krakatoa is more often the tool for the job if it can be handled without
> the need for a farm. If it's a farm rendering job both Mantra and Krakatoa
> are equally capable but Krakatoa will be far more efficient. I agree with
> staying away from plugins where possible but when a plugin has such a
> strong competitive advantage, it'd hard to resist and pays for itself very
> quickly.
>
> On 30 November 2016 at 14:16, Jordi Bares <[email protected]> wrote:
>
>> I rather don’t invest in plugins if you can avoid it (that is just me),
>> plus you get a Houdini’s full toolset that in the future will surely prove
>> useful… plus the price is not that dissimilar (you will need the full FX
>> license though)
>>
>> Have a look
>> https://www.youtube.com/watch?v=OaJKKgJSNhY
>>
>> Some more particles - Divergence
>> http://insekt8.de/I/houdini-custom-divergence/
>> <http://insekt8.de/I/wp-content/uploads/2015/10/Divergence_03.jpg>
>>
>> Advection example
>> https://vimeo.com/16944204
>>
>> High-res particle rendering
>> http://2.bp.blogspot.com/-PBWxtbVGQhU/UjbSfdU9N-I/AAAAAAAAA5
>> o/ahc-UIwgk-Q/s1600/krakatoaTest_01.jpg
>>
>> Volumes
>> http://www.iamag.co/features/itsart/wp-content/uploads/2015/
>> 05/Houdini-smoke-solver-3.jpg
>>
>> enjoy
>> Jb
>>
>>
>>
>>
>>
>> On 30 Nov 2016, at 13:57, Jonathan Moore <[email protected]>
>> wrote:
>>
>> OpenVDB is a good option for rendering, especially in combination with
>> Redshift. However, I've found that point rendering gives far more control
>> for this type of effect over VDB (which more often than not still looks
>> more like a smoke volume rather than fluid dispersion). Additive
>> plasma-like effects will be far faster to render because there are no
>> lighting calculations but lighting will add a huge amount of creative
>> control with the self shadowing.
>>
>> With Krakatoa for Max & Maya much of what you are paying for is the PRT
>> partitioning and Magma (their nodal interface for driving the particle
>> vectors/channels). Magma and PRT isn't required in Softimage as Alembic and
>> ICE take their place. Don't get me wrong Krakatoa is a better product for
>> Max and Maya (especially Max) but it's $1000. If you have C4D in your
>> studio, Krakatoa for C4D is a great option as it's only $100 more than a
>> pure KrakatoaSR render license and works fantastically well in combination
>> with X-particles and TurbulenceFD.
>>
>>
>>
>> Get in contact with Thinkbox for some demo licenses and compare your
>> different options. I'd personally use Houdini for an OpenVDB workflow over
>> Blender (but that's just me).
>>
>> On 30 November 2016 at 13:10, Thomas Volkmann <[email protected]>
>> wrote:
>>
>>> I would probably do a smoke simulation in blender (you can import the
>>> animted alembic character now), cache that to openvdb and render with
>>> whatever.
>>> When you play a bit with the density in the shader you can have the
>>> denser parts more defined.
>>> https://youtu.be/iw8hj2Uycvk?t=11m2s
>>>
>>> cheers,
>>> Thomas
>>>
>>>
>>>
>>> Chris Marshall <[email protected]> hat am 30. November 2016 um
>>> 12:55 geschrieben:
>>>
>>>
>>> Hi All,
>>> I'm looking to create an effect similar to the Robinsons Squash Advert
>>> from a couple of years ago.
>>> https://www.youtube.com/watch?v=Y6l47atGxa4
>>> This isn't the exact effect I'm after, but would anyone have any
>>> pointers on this, but more specifically the rendering of that look?
>>>
>>> Thanks
>>> Chris
>>>
>>>
>>>
>>>
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-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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