I love Houdini for particle advection but it's slow to render in comparison
to Krakatoa once you're up in the 100's of millions of particles. It all
depends on the resources Chris has available to him.

On the other hand, when judged purely on creative control, Mantra is a
magical renderer with hundreds of millions of particles.

Krakatoa is more often the tool for the job if it can be handled without
the need for a farm. If it's a farm rendering job both Mantra and Krakatoa
are equally capable but Krakatoa will be far more efficient. I agree with
staying away from plugins where possible but when a plugin has such a
strong competitive advantage, it'd hard to resist and pays for itself very
quickly.

On 30 November 2016 at 14:16, Jordi Bares <[email protected]> wrote:

> I rather don’t invest in plugins if you can avoid it (that is just me),
> plus you get a Houdini’s full toolset that in the future will surely prove
> useful… plus the price is not that dissimilar (you will need the full FX
> license though)
>
> Have a look
> https://www.youtube.com/watch?v=OaJKKgJSNhY
>
> Some more particles - Divergence
> http://insekt8.de/I/houdini-custom-divergence/
> <http://insekt8.de/I/wp-content/uploads/2015/10/Divergence_03.jpg>
>
> Advection example
> https://vimeo.com/16944204
>
> High-res particle rendering
> http://2.bp.blogspot.com/-PBWxtbVGQhU/UjbSfdU9N-I/
> AAAAAAAAA5o/ahc-UIwgk-Q/s1600/krakatoaTest_01.jpg
>
> Volumes
> http://www.iamag.co/features/itsart/wp-content/uploads/
> 2015/05/Houdini-smoke-solver-3.jpg
>
> enjoy
> Jb
>
>
>
>
>
> On 30 Nov 2016, at 13:57, Jonathan Moore <[email protected]>
> wrote:
>
> OpenVDB is a good option for rendering, especially in combination with
> Redshift. However, I've found that point rendering gives far more control
> for this type of effect over VDB (which more often than not still looks
> more like a smoke volume rather than fluid dispersion). Additive
> plasma-like effects will be far faster to render because there are no
> lighting calculations but lighting will add a huge amount of creative
> control with the self shadowing.
>
> With Krakatoa for Max & Maya much of what you are paying for is the PRT
> partitioning and Magma (their nodal interface for driving the particle
> vectors/channels). Magma and PRT isn't required in Softimage as Alembic and
> ICE take their place. Don't get me wrong Krakatoa is a better product for
> Max and Maya (especially Max) but it's $1000. If you have C4D in your
> studio, Krakatoa for C4D is a great option as it's only $100 more than a
> pure KrakatoaSR render license and works fantastically well in combination
> with X-particles and TurbulenceFD.
>
>
>
> Get in contact with Thinkbox for some demo licenses and compare your
> different options. I'd personally use Houdini for an OpenVDB workflow over
> Blender (but that's just me).
>
> On 30 November 2016 at 13:10, Thomas Volkmann <[email protected]>
> wrote:
>
>> I would probably do a smoke simulation in blender (you can import the
>> animted alembic character now), cache that to openvdb and render with
>> whatever.
>> When you play a bit with the density in the shader you can have the
>> denser parts more defined.
>> https://youtu.be/iw8hj2Uycvk?t=11m2s
>>
>> cheers,
>> Thomas
>>
>>
>>
>> Chris Marshall <[email protected]> hat am 30. November 2016 um
>> 12:55 geschrieben:
>>
>>
>> Hi All,
>> I'm looking to create an effect similar to the Robinsons Squash Advert
>> from a couple of years ago.
>> https://www.youtube.com/watch?v=Y6l47atGxa4
>> This isn't the exact effect I'm after, but would anyone have any pointers
>> on this, but more specifically the rendering of that look?
>>
>> Thanks
>> Chris
>>
>>
>>
>>
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