OpenVDB is a good option for rendering, especially in combination with
Redshift. However, I've found that point rendering gives far more control
for this type of effect over VDB (which more often than not still looks
more like a smoke volume rather than fluid dispersion). Additive
plasma-like effects will be far faster to render because there are no
lighting calculations but lighting will add a huge amount of creative
control with the self shadowing.

With Krakatoa for Max & Maya much of what you are paying for is the PRT
partitioning and Magma (their nodal interface for driving the particle
vectors/channels). Magma and PRT isn't required in Softimage as Alembic and
ICE take their place. Don't get me wrong Krakatoa is a better product for
Max and Maya (especially Max) but it's $1000. If you have C4D in your
studio, Krakatoa for C4D is a great option as it's only $100 more than a
pure KrakatoaSR render license and works fantastically well in combination
with X-particles and TurbulenceFD.



Get in contact with Thinkbox for some demo licenses and compare your
different options. I'd personally use Houdini for an OpenVDB workflow over
Blender (but that's just me).

On 30 November 2016 at 13:10, Thomas Volkmann <[email protected]>
wrote:

> I would probably do a smoke simulation in blender (you can import the
> animted alembic character now), cache that to openvdb and render with
> whatever.
> When you play a bit with the density in the shader you can have the denser
> parts more defined.
> https://youtu.be/iw8hj2Uycvk?t=11m2s
>
> cheers,
> Thomas
>
>
>
> Chris Marshall <[email protected]> hat am 30. November 2016 um
> 12:55 geschrieben:
>
>
> Hi All,
> I'm looking to create an effect similar to the Robinsons Squash Advert
> from a couple of years ago.
> https://www.youtube.com/watch?v=Y6l47atGxa4
> This isn't the exact effect I'm after, but would anyone have any pointers
> on this, but more specifically the rendering of that look?
>
> Thanks
> Chris
>
>
>
>
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