rendering wise this looks just like a load of points, and some tweaking of 
density/alpha to get those 2 levels of density.
For this look the default particles shader or Fury (combined with slipstream 
for the advection) would both work, (even the viewport in the old particle 
system) – or it could even be done (almost?) entirely in comp.
or perhaps the youtube compression makes it look less refined than it is really?



From: Thomas Volkmann 
Sent: Wednesday, November 30, 2016 2:10 PM
To: [email protected] 
Subject: Re: Robinsons drink effect

I would probably do a smoke simulation in blender (you can import the animted 
alembic character now), cache that to openvdb and render with whatever.
When you play a bit with the density in the shader you can have the denser 
parts more defined.
https://youtu.be/iw8hj2Uycvk?t=11m2s

cheers,
Thomas


  Chris Marshall <[email protected]> hat am 30. November 2016 um 12:55 
geschrieben:


  Hi All,
  I'm looking to create an effect similar to the Robinsons Squash Advert from a 
couple of years ago.
  https://www.youtube.com/watch?v=Y6l47atGxa4
  This isn't the exact effect I'm after, but would anyone have any pointers on 
this, but more specifically the rendering of that look?


  Thanks
  Chris





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