rendering wise this looks just like a load of points, and some tweaking of
density/alpha to get those 2 levels of density.
For this look the default particles shader or Fury (combined with slipstream
for the advection) would both work, (even the viewport in the old particle
system) – or it could even be done (almost?) entirely in comp.
or perhaps the youtube compression makes it look less refined than it is really?
From: Thomas Volkmann
Sent: Wednesday, November 30, 2016 2:10 PM
To: [email protected]
Subject: Re: Robinsons drink effect
I would probably do a smoke simulation in blender (you can import the animted
alembic character now), cache that to openvdb and render with whatever.
When you play a bit with the density in the shader you can have the denser
parts more defined.
https://youtu.be/iw8hj2Uycvk?t=11m2s
cheers,
Thomas
Chris Marshall <[email protected]> hat am 30. November 2016 um 12:55
geschrieben:
Hi All,
I'm looking to create an effect similar to the Robinsons Squash Advert from a
couple of years ago.
https://www.youtube.com/watch?v=Y6l47atGxa4
This isn't the exact effect I'm after, but would anyone have any pointers on
this, but more specifically the rendering of that look?
Thanks
Chris
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with
"unsubscribe" in the subject, and reply to confirm.
--------------------------------------------------------------------------------
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with
"unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with
"unsubscribe" in the subject, and reply to confirm.