I rather don’t invest in plugins if you can avoid it (that is just me), plus you get a Houdini’s full toolset that in the future will surely prove useful… plus the price is not that dissimilar (you will need the full FX license though)
Have a look https://www.youtube.com/watch?v=OaJKKgJSNhY <https://www.youtube.com/watch?v=OaJKKgJSNhY> Some more particles - Divergence http://insekt8.de/I/houdini-custom-divergence/ <http://insekt8.de/I/wp-content/uploads/2015/10/Divergence_03.jpg> Advection example https://vimeo.com/16944204 <https://vimeo.com/16944204> High-res particle rendering http://2.bp.blogspot.com/-PBWxtbVGQhU/UjbSfdU9N-I/AAAAAAAAA5o/ahc-UIwgk-Q/s1600/krakatoaTest_01.jpg <http://2.bp.blogspot.com/-PBWxtbVGQhU/UjbSfdU9N-I/AAAAAAAAA5o/ahc-UIwgk-Q/s1600/krakatoaTest_01.jpg> Volumes http://www.iamag.co/features/itsart/wp-content/uploads/2015/05/Houdini-smoke-solver-3.jpg <http://www.iamag.co/features/itsart/wp-content/uploads/2015/05/Houdini-smoke-solver-3.jpg> enjoy Jb > On 30 Nov 2016, at 13:57, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > > OpenVDB is a good option for rendering, especially in combination with > Redshift. However, I've found that point rendering gives far more control for > this type of effect over VDB (which more often than not still looks more like > a smoke volume rather than fluid dispersion). Additive plasma-like effects > will be far faster to render because there are no lighting calculations but > lighting will add a huge amount of creative control with the self shadowing. > > With Krakatoa for Max & Maya much of what you are paying for is the PRT > partitioning and Magma (their nodal interface for driving the particle > vectors/channels). Magma and PRT isn't required in Softimage as Alembic and > ICE take their place. Don't get me wrong Krakatoa is a better product for Max > and Maya (especially Max) but it's $1000. If you have C4D in your studio, > Krakatoa for C4D is a great option as it's only $100 more than a pure > KrakatoaSR render license and works fantastically well in combination with > X-particles and TurbulenceFD. > > > > Get in contact with Thinkbox for some demo licenses and compare your > different options. I'd personally use Houdini for an OpenVDB workflow over > Blender (but that's just me). > > On 30 November 2016 at 13:10, Thomas Volkmann <li...@thomasvolkmann.com > <mailto:li...@thomasvolkmann.com>> wrote: > I would probably do a smoke simulation in blender (you can import the animted > alembic character now), cache that to openvdb and render with whatever. > When you play a bit with the density in the shader you can have the denser > parts more defined. > https://youtu.be/iw8hj2Uycvk?t=11m2s <https://youtu.be/iw8hj2Uycvk?t=11m2s> > > cheers, > Thomas > > >> Chris Marshall <chrismarshal...@gmail.com >> <mailto:chrismarshal...@gmail.com>> hat am 30. November 2016 um 12:55 >> geschrieben: >> >> >> Hi All, >> I'm looking to create an effect similar to the Robinsons Squash Advert from >> a couple of years ago. >> https://www.youtube.com/watch?v=Y6l47atGxa4 >> <https://www.youtube.com/watch?v=Y6l47atGxa4>This isn't the exact effect I'm >> after, but would anyone have any pointers on this, but more specifically the >> rendering of that look? >> >> Thanks >> Chris >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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