Now I want to do a test on speed.  ;-)

> On 30 Nov 2016, at 14:38, Jonathan Moore <[email protected]> wrote:
> 
> I love Houdini for particle advection but it's slow to render in comparison 
> to Krakatoa once you're up in the 100's of millions of particles. It all 
> depends on the resources Chris has available to him.
> 
> On the other hand, when judged purely on creative control, Mantra is a 
> magical renderer with hundreds of millions of particles.
> 
> Krakatoa is more often the tool for the job if it can be handled without the 
> need for a farm. If it's a farm rendering job both Mantra and Krakatoa are 
> equally capable but Krakatoa will be far more efficient. I agree with staying 
> away from plugins where possible but when a plugin has such a strong 
> competitive advantage, it'd hard to resist and pays for itself very quickly.
> 
> On 30 November 2016 at 14:16, Jordi Bares <[email protected] 
> <mailto:[email protected]>> wrote:
> I rather don’t invest in plugins if you can avoid it (that is just me), plus 
> you get a Houdini’s full toolset that in the future will surely prove useful… 
> plus the price is not that dissimilar (you will need the full FX license 
> though)
> 
> Have a look
> https://www.youtube.com/watch?v=OaJKKgJSNhY 
> <https://www.youtube.com/watch?v=OaJKKgJSNhY>
> 
> Some more particles - Divergence
> http://insekt8.de/I/houdini-custom-divergence/ 
> <http://insekt8.de/I/wp-content/uploads/2015/10/Divergence_03.jpg>
> 
> Advection example
> https://vimeo.com/16944204 <https://vimeo.com/16944204>
> 
> High-res particle rendering
> http://2.bp.blogspot.com/-PBWxtbVGQhU/UjbSfdU9N-I/AAAAAAAAA5o/ahc-UIwgk-Q/s1600/krakatoaTest_01.jpg
>  
> <http://2.bp.blogspot.com/-PBWxtbVGQhU/UjbSfdU9N-I/AAAAAAAAA5o/ahc-UIwgk-Q/s1600/krakatoaTest_01.jpg>
> 
> Volumes
> http://www.iamag.co/features/itsart/wp-content/uploads/2015/05/Houdini-smoke-solver-3.jpg
>  
> <http://www.iamag.co/features/itsart/wp-content/uploads/2015/05/Houdini-smoke-solver-3.jpg>
> 
> enjoy
> Jb
> 
> 
> 
> 
> 
>> On 30 Nov 2016, at 13:57, Jonathan Moore <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> OpenVDB is a good option for rendering, especially in combination with 
>> Redshift. However, I've found that point rendering gives far more control 
>> for this type of effect over VDB (which more often than not still looks more 
>> like a smoke volume rather than fluid dispersion). Additive plasma-like 
>> effects will be far faster to render because there are no lighting 
>> calculations but lighting will add a huge amount of creative control with 
>> the self shadowing.
>> 
>> With Krakatoa for Max & Maya much of what you are paying for is the PRT 
>> partitioning and Magma (their nodal interface for driving the particle 
>> vectors/channels). Magma and PRT isn't required in Softimage as Alembic and 
>> ICE take their place. Don't get me wrong Krakatoa is a better product for 
>> Max and Maya (especially Max) but it's $1000. If you have C4D in your 
>> studio, Krakatoa for C4D is a great option as it's only $100 more than a 
>> pure KrakatoaSR render license and works fantastically well in combination 
>> with X-particles and TurbulenceFD.
>> 
>> 
>> 
>> Get in contact with Thinkbox for some demo licenses and compare your 
>> different options. I'd personally use Houdini for an OpenVDB workflow over 
>> Blender (but that's just me).
>> 
>> On 30 November 2016 at 13:10, Thomas Volkmann <[email protected] 
>> <mailto:[email protected]>> wrote:
>> I would probably do a smoke simulation in blender (you can import the 
>> animted alembic character now), cache that to openvdb and render with 
>> whatever.
>> When you play a bit with the density in the shader you can have the denser 
>> parts more defined.
>> https://youtu.be/iw8hj2Uycvk?t=11m2s <https://youtu.be/iw8hj2Uycvk?t=11m2s>
>>  
>> cheers,
>> Thomas
>>  
>>  
>>> Chris Marshall <[email protected] 
>>> <mailto:[email protected]>> hat am 30. November 2016 um 12:55 
>>> geschrieben:
>>> 
>>> 
>>> Hi All,
>>> I'm looking to create an effect similar to the Robinsons Squash Advert from 
>>> a couple of years ago.
>>> https://www.youtube.com/watch?v=Y6l47atGxa4 
>>> <https://www.youtube.com/watch?v=Y6l47atGxa4>This isn't the exact effect 
>>> I'm after, but would anyone have any pointers on this, but more 
>>> specifically the rendering of that look?
>>> 
>>> Thanks
>>> Chris
>>> 
>>> 
>>>  
>>>  
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