In a previous project where I had to force fluids into a specific shape I ended 
up using POPs over FLIP - it's got a little fewer 'liquid' qualities but it is 
far more directable.

________________________________
From: [email protected] 
<[email protected]> on behalf of Laurence Dodd 
<[email protected]>
Sent: 01 March 2017 17:57:53
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I've got to do a shot where four standing crayola crayons quickly melt in a 
non-newtonian shapes then reform into four bottles.
I have melty crayons, and I thought I would use the Suction force to bring them 
back to the bottles, I'm having problems with have the melted forms look 
nice/directable. The whole shot is 5 secs, so 3 of actual action.
Am I mad to have taken this on?

On 1 March 2017 at 17:53, Andi Farhall 
<[email protected]<mailto:[email protected]>> wrote:

the side fx forums and od force are very friendly places, i've asked complete 
beginner questions there...


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From: 
[email protected]<mailto:[email protected]>
 
<[email protected]<mailto:[email protected]>>
 on behalf of Laurence Dodd <[email protected]<mailto:[email protected]>>
Sent: 01 March 2017 17:49:54

To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I'm a bit concerned about how much I've taken on, is any willing to do some 
mentoring/consulting, for money of course, I just dont want to look like the 
noob I am to this new client.

On 1 March 2017 at 17:46, Jonathan Moore 
<[email protected]<mailto:[email protected]>> wrote:
Apologies Andy (Nicholas) I hadn't seen you'd already replied with the answer.

On 1 March 2017 at 17:41, Andi Farhall 
<[email protected]<mailto:[email protected]>> wrote:

i've been following along to some paid tutorials,


this set might help.


http://www.rohandalvi.net/textures/







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https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
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Please contact the sender if you believe you have received this email in error.

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________________________________
From: 
[email protected]<mailto:[email protected]>
 
<[email protected]<mailto:[email protected]>>
 on behalf of Laurence Dodd <[email protected]<mailto:[email protected]>>
Sent: 01 March 2017 17:30:55

To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Yes, scary indeed.
Are there and sample scenes around I can look at? I couldn't see any.


On 1 March 2017 at 17:25, Andi Farhall 
<[email protected]<mailto:[email protected]>> wrote:

i think the idea is you can assign any part of a network to an object so you 
can drag the principled shader from /mat onto an object or you can dive inside 
and and assign stuff from inside instead. It's one big network where multiple 
shader can be joined up at different levels (i think).... The material palette 
seems slightly redundant to me so far, You can get the the internals of the 
principled shader by right clicking and selecting allow editing of contents 
(but then it gets scary)




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This email and any attachments to it may be confidential and are intended 
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________________________________
From: 
[email protected]<mailto:[email protected]>
 
<[email protected]<mailto:[email protected]>>
 on behalf of Laurence Dodd <[email protected]<mailto:[email protected]>>
Sent: 01 March 2017 17:16:36

To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I'm a bit confused about the whole material Palette thing. If I have two 
shaders, say a glass and a liquid, if I go into either of the Disney castle 
icon shaders they are both on each other. And is the principled shader more 
"black boxed" now, and I should do all layering in this top level?

On 1 March 2017 at 17:12, Andi Farhall 
<[email protected]<mailto:[email protected]>> wrote:

fortune favours the bold Lawrence!



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This email and any attachments to it may be confidential and are intended 
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Please contact the sender if you believe you have received this email in error.

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________________________________
From: 
[email protected]<mailto:[email protected]>
 
<[email protected]<mailto:[email protected]>>
 on behalf of Laurence Dodd <[email protected]<mailto:[email protected]>>
Sent: 01 March 2017 17:10:42
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Hmm, I think, I've got in a mess, it's working sort of, but I've been ad libbing


On 1 March 2017 at 17:08, Andy Nicholas 
<[email protected]<mailto:[email protected]>> wrote:
It's all changed in v16. You need to go to the new /mat context instead of 
/shop.


On 01/03/2017 16:39, Laurence Dodd wrote:
This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382



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Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382

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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382

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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382

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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382

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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382
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