I guess the point is that you will be able to hack the shader but you no longer need to dive inside, something that has been a hard thing sometimes.. the new material architecture should simplify things enormously when doing look dev. jb
> On 1 Mar 2017, at 17:30, Laurence Dodd <[email protected]> wrote: > > Yes, scary indeed. > Are there and sample scenes around I can look at? I couldn't see any. > > > On 1 March 2017 at 17:25, Andi Farhall <[email protected] > <mailto:[email protected]>> wrote: > i think the idea is you can assign any part of a network to an object so you > can drag the principled shader from /mat onto an object or you can dive > inside and and assign stuff from inside instead. It's one big network where > multiple shader can be joined up at different levels (i think).... The > material palette seems slightly redundant to me so far, You can get the the > internals of the principled shader by right clicking and selecting allow > editing of contents (but then it gets scary) > > > > ........................................................................... > http://www.hackneyeffects.com/ <http://www.hackneyeffects.com/> > https://vimeo.com/user4174293 <https://vimeo.com/user4174293> > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > <http://www.linkedin.com/pub/andi-farhall/b/496/b21> > > > http://www.flickr.com/photos/lord_hackney/ > <http://www.flickr.com/photos/lord_hackney/> > http://spylon.tumblr.com/ <http://spylon.tumblr.com/> > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > From: [email protected] > <mailto:[email protected]> > <[email protected] > <mailto:[email protected]>> on behalf of Laurence Dodd > <[email protected] <mailto:[email protected]>> > Sent: 01 March 2017 17:16:36 > > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_list> > Subject: Re: Am I being an idiot, probably > > I'm a bit confused about the whole material Palette thing. If I have two > shaders, say a glass and a liquid, if I go into either of the Disney castle > icon shaders they are both on each other. And is the principled shader more > "black boxed" now, and I should do all layering in this top level? > > On 1 March 2017 at 17:12, Andi Farhall <[email protected] > <mailto:[email protected]>> wrote: > fortune favours the bold Lawrence! > > > > ........................................................................... > http://www.hackneyeffects.com/ <http://www.hackneyeffects.com/> > https://vimeo.com/user4174293 <https://vimeo.com/user4174293> > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > <http://www.linkedin.com/pub/andi-farhall/b/496/b21> > > > http://www.flickr.com/photos/lord_hackney/ > <http://www.flickr.com/photos/lord_hackney/> > http://spylon.tumblr.com/ <http://spylon.tumblr.com/> > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > From: [email protected] > <mailto:[email protected]> > <[email protected] > <mailto:[email protected]>> on behalf of Laurence Dodd > <[email protected] <mailto:[email protected]>> > Sent: 01 March 2017 17:10:42 > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_list> > Subject: Re: Am I being an idiot, probably > > Hmm, I think, I've got in a mess, it's working sort of, but I've been ad > libbing > > > On 1 March 2017 at 17:08, Andy Nicholas <[email protected] > <mailto:[email protected]>> wrote: > It's all changed in v16. You need to go to the new /mat context instead of > /shop. > > > On 01/03/2017 16:39, Laurence Dodd wrote: >> This is a Houdini question, I feel too stupid to ask on the Houdini forum. >> I am just trying to set up a layered shader in Mantra, if I look at this >> tutorial >> https://www.sidefx.com/tutorials/curvature-vop/ >> <https://www.sidefx.com/tutorials/curvature-vop/> >> it looks so easy, but when I go to SHOP as she does I get no option for >> principled shader, I have to use a material Shader builder node, it's all >> different, and doesn't work nearly as well. >> My main problem is that the shader puts my texture one to each poly, it does >> have UV's. >> Arrgh this is taking me too long. >> >> Am I missing something basic? >> >> Thanks everyone >> >> -- >> Laurence Dodd >> Porkpie Animation >> E: [email protected] <mailto:[email protected]> >> W: www.porkpie.tv <http://www.porkpie.tv/> >> M: 07570 702 576 >> T: 01273 278 382 >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > > > -- > Laurence Dodd > Porkpie Animation > E: [email protected] <mailto:[email protected]> > W: www.porkpie.tv <http://www.porkpie.tv/> > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > > > -- > Laurence Dodd > Porkpie Animation > E: [email protected] <mailto:[email protected]> > W: www.porkpie.tv <http://www.porkpie.tv/> > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > > > -- > Laurence Dodd > Porkpie Animation > E: [email protected] <mailto:[email protected]> > W: www.porkpie.tv <http://www.porkpie.tv/> > M: 07570 702 576 > T: 01273 278 382 > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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