Apologies Andy (Nicholas) I hadn't seen you'd already replied with the answer.
On 1 March 2017 at 17:41, Andi Farhall <[email protected]> wrote: > i've been following along to some paid tutorials, > > > this set might help. > > > http://www.rohandalvi.net/textures/ > > > > > > > > ............................................................ > ............... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Laurence Dodd < > [email protected]> > *Sent:* 01 March 2017 17:30:55 > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Am I being an idiot, probably > > Yes, scary indeed. > Are there and sample scenes around I can look at? I couldn't see any. > > > On 1 March 2017 at 17:25, Andi Farhall <[email protected]> wrote: > >> i think the idea is you can assign any part of a network to an object so >> you can drag the principled shader from /mat onto an object or you can dive >> inside and and assign stuff from inside instead. It's one big network where >> multiple shader can be joined up at different levels (i think).... The >> material palette seems slightly redundant to me so far, You can get the the >> internals of the principled shader by right clicking and selecting allow >> editing of contents (but then it gets scary) >> >> >> >> ............................................................ >> ............... >> http://www.hackneyeffects.com/ >> https://vimeo.com/user4174293 >> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >> >> >> http://www.flickr.com/photos/lord_hackney/ >> http://spylon.tumblr.com/ >> >> This email and any attachments to it may be confidential and are intended >> solely for the use of the individual to whom it is addressed. Any views or >> opinions expressed are solely those of the author and do not necessarily >> represent those of Hackney Effects Ltd. >> >> If you are not the intended recipient of this email, you must neither >> take any action based upon its contents, nor copy or show it to anyone. >> >> Please contact the sender if you believe you have received this email in >> error. >> ------------------------------------------------------------ >> ------------------------------ >> *From:* [email protected] < >> [email protected]> on behalf of Laurence Dodd < >> [email protected]> >> *Sent:* 01 March 2017 17:16:36 >> >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: Am I being an idiot, probably >> >> I'm a bit confused about the whole material Palette thing. If I have two >> shaders, say a glass and a liquid, if I go into either of the Disney castle >> icon shaders they are both on each other. And is the principled shader more >> "black boxed" now, and I should do all layering in this top level? >> >> On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote: >> >>> fortune favours the bold Lawrence! >>> >>> >>> >>> ............................................................ >>> ............... >>> http://www.hackneyeffects.com/ >>> https://vimeo.com/user4174293 >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>> >>> >>> http://www.flickr.com/photos/lord_hackney/ >>> http://spylon.tumblr.com/ >>> >>> This email and any attachments to it may be confidential and are >>> intended solely for the use of the individual to whom it is addressed. Any >>> views or opinions expressed are solely those of the author and do not >>> necessarily represent those of Hackney Effects Ltd. >>> >>> If you are not the intended recipient of this email, you must neither >>> take any action based upon its contents, nor copy or show it to anyone. >>> >>> Please contact the sender if you believe you have received this email in >>> error. >>> ------------------------------------------------------------ >>> ------------------------------ >>> *From:* [email protected] < >>> [email protected]> on behalf of Laurence Dodd < >>> [email protected]> >>> *Sent:* 01 March 2017 17:10:42 >>> *To:* Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list >>> *Subject:* Re: Am I being an idiot, probably >>> >>> Hmm, I think, I've got in a mess, it's working sort of, but I've been ad >>> libbing >>> >>> >>> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote: >>> >>>> It's all changed in v16. You need to go to the new /mat context instead >>>> of /shop. >>>> >>>> >>>> On 01/03/2017 16:39, Laurence Dodd wrote: >>>> >>>> This is a Houdini question, I feel too stupid to ask on the Houdini >>>> forum. >>>> I am just trying to set up a layered shader in Mantra, if I look at >>>> this tutorial >>>> https://www.sidefx.com/tutorials/curvature-vop/ >>>> it looks so easy, but when I go to SHOP as she does I get no option for >>>> principled shader, I have to use a material Shader builder node, it's all >>>> different, and doesn't work nearly as well. >>>> My main problem is that the shader puts my texture one to each poly, it >>>> does have UV's. >>>> Arrgh this is taking me too long. >>>> >>>> Am I missing something basic? >>>> >>>> Thanks everyone >>>> >>>> -- >>>> >>>> Laurence Dodd >>>> Porkpie Animation >>>> E: [email protected] >>>> W: www.porkpie.tv >>>> M: 07570 702 576 >>>> T: 01273 278 382 >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

