Apologies Andy (Nicholas) I hadn't seen you'd already replied with the
answer.

On 1 March 2017 at 17:41, Andi Farhall <[email protected]> wrote:

> i've been following along to some paid tutorials,
>
>
> this set might help.
>
>
> http://www.rohandalvi.net/textures/
>
>
>
>
>
>
>
> ............................................................
> ...............
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
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> *From:* [email protected] <
> [email protected]> on behalf of Laurence Dodd <
> [email protected]>
> *Sent:* 01 March 2017 17:30:55
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Am I being an idiot, probably
>
> Yes, scary indeed.
> Are there and sample scenes around I can look at? I couldn't see any.
>
>
> On 1 March 2017 at 17:25, Andi Farhall <[email protected]> wrote:
>
>> i think the idea is you can assign any part of a network to an object so
>> you can drag the principled shader from /mat onto an object or you can dive
>> inside and and assign stuff from inside instead. It's one big network where
>> multiple shader can be joined up at different levels (i think).... The
>> material palette seems slightly redundant to me so far, You can get the the
>> internals of the principled shader by right clicking and selecting allow
>> editing of contents (but then it gets scary)
>>
>>
>>
>> ............................................................
>> ...............
>> http://www.hackneyeffects.com/
>> https://vimeo.com/user4174293
>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>
>>
>> http://www.flickr.com/photos/lord_hackney/
>> http://spylon.tumblr.com/
>>
>> This email and any attachments to it may be confidential and are intended
>> solely for the use of the individual to whom it is addressed. Any views or
>> opinions expressed are solely those of the author and do not necessarily
>> represent those of Hackney Effects Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
>> error.
>> ------------------------------------------------------------
>> ------------------------------
>> *From:* [email protected] <
>> [email protected]> on behalf of Laurence Dodd <
>> [email protected]>
>> *Sent:* 01 March 2017 17:16:36
>>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Am I being an idiot, probably
>>
>> I'm a bit confused about the whole material Palette thing. If I have two
>> shaders, say a glass and a liquid, if I go into either of the Disney castle
>> icon shaders they are both on each other. And is the principled shader more
>> "black boxed" now, and I should do all layering in this top level?
>>
>> On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote:
>>
>>> fortune favours the bold Lawrence!
>>>
>>>
>>>
>>> ............................................................
>>> ...............
>>> http://www.hackneyeffects.com/
>>> https://vimeo.com/user4174293
>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>
>>>
>>> http://www.flickr.com/photos/lord_hackney/
>>> http://spylon.tumblr.com/
>>>
>>> This email and any attachments to it may be confidential and are
>>> intended solely for the use of the individual to whom it is addressed. Any
>>> views or opinions expressed are solely those of the author and do not
>>> necessarily represent those of Hackney Effects Ltd.
>>>
>>> If you are not the intended recipient of this email, you must neither
>>> take any action based upon its contents, nor copy or show it to anyone.
>>>
>>> Please contact the sender if you believe you have received this email in
>>> error.
>>> ------------------------------------------------------------
>>> ------------------------------
>>> *From:* [email protected] <
>>> [email protected]> on behalf of Laurence Dodd <
>>> [email protected]>
>>> *Sent:* 01 March 2017 17:10:42
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: Am I being an idiot, probably
>>>
>>> Hmm, I think, I've got in a mess, it's working sort of, but I've been ad
>>> libbing
>>>
>>>
>>> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote:
>>>
>>>> It's all changed in v16. You need to go to the new /mat context instead
>>>> of /shop.
>>>>
>>>>
>>>> On 01/03/2017 16:39, Laurence Dodd wrote:
>>>>
>>>> This is a Houdini question, I feel too stupid to ask on the Houdini
>>>> forum.
>>>> I am just trying to set up a layered shader in Mantra, if I look at
>>>> this tutorial
>>>> https://www.sidefx.com/tutorials/curvature-vop/
>>>> it looks so easy, but when I go to SHOP as she does I get no option for
>>>> principled shader, I have to use a material Shader builder node, it's all
>>>> different, and doesn't work nearly as well.
>>>> My main problem is that the shader puts my texture one to each poly, it
>>>> does have UV's.
>>>> Arrgh this is taking me too long.
>>>>
>>>> Am I missing something basic?
>>>>
>>>> Thanks everyone
>>>>
>>>> --
>>>>
>>>> Laurence Dodd
>>>> Porkpie Animation
>>>> E: [email protected]
>>>> W: www.porkpie.tv
>>>> M: 07570 702 576
>>>> T: 01273 278 382
>>>>
>>>>
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>>>
>>>
>>>
>>> --
>>>
>>> Laurence Dodd
>>> Porkpie Animation
>>> E: [email protected]
>>> W: www.porkpie.tv
>>> M: 07570 702 576
>>> T: 01273 278 382
>>>
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>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
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>>>
>>
>>
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: [email protected]
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
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> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
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