This should get you a little overview
https://www.sidefx.com/filmtv/whats-new/

> On 1 Mar 2017, at 17:41, Andi Farhall <[email protected]> wrote:
> 
> i've been following along to some paid tutorials,
> 
> this set might help.
> 
> http://www.rohandalvi.net/textures/ <http://www.rohandalvi.net/textures/>
> 
> 
> 
> 
> 
> 
> ...........................................................................
> http://www.hackneyeffects.com/ <http://www.hackneyeffects.com/>
> https://vimeo.com/user4174293 <https://vimeo.com/user4174293>
> http://www.linkedin.com/pub/andi-farhall/b/496/b21 
> <http://www.linkedin.com/pub/andi-farhall/b/496/b21>
> 
> 
> http://www.flickr.com/photos/lord_hackney/ 
> <http://www.flickr.com/photos/lord_hackney/>
> http://spylon.tumblr.com/ <http://spylon.tumblr.com/>
> 
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> From: [email protected] 
> <[email protected]> on behalf of Laurence Dodd 
> <[email protected]>
> Sent: 01 March 2017 17:30:55
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: Am I being an idiot, probably
>  
> Yes, scary indeed.
> Are there and sample scenes around I can look at? I couldn't see any.
> 
> 
> On 1 March 2017 at 17:25, Andi Farhall <[email protected] 
> <mailto:[email protected]>> wrote:
> i think the idea is you can assign any part of a network to an object so you 
> can drag the principled shader from /mat onto an object or you can dive 
> inside and and assign stuff from inside instead. It's one big network where 
> multiple shader can be joined up at different levels (i think).... The 
> material palette seems slightly redundant to me so far, You can get the the 
> internals of the principled shader by right clicking and selecting allow 
> editing of contents (but then it gets scary)
> 
>  
> ...........................................................................
> http://www.hackneyeffects.com/ <http://www.hackneyeffects.com/>
> https://vimeo.com/user4174293 <https://vimeo.com/user4174293>
> http://www.linkedin.com/pub/andi-farhall/b/496/b21 
> <http://www.linkedin.com/pub/andi-farhall/b/496/b21>
> 
> 
> http://www.flickr.com/photos/lord_hackney/ 
> <http://www.flickr.com/photos/lord_hackney/>
> http://spylon.tumblr.com/ <http://spylon.tumblr.com/>
> 
> This email and any attachments to it may be confidential and are intended 
> solely for the use of the individual to whom it is addressed. Any views or 
> opinions expressed are solely those of the author and do not necessarily 
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> If you are not the intended recipient of this email, you must neither take 
> any action based upon its contents, nor copy or show it to anyone.
> Please contact the sender if you believe you have received this email in 
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> ------------------------------------------------------------
> From: [email protected] 
> <mailto:[email protected]> 
> <[email protected] 
> <mailto:[email protected]>> on behalf of Laurence Dodd 
> <[email protected] <mailto:[email protected]>>
> Sent: 01 March 2017 17:16:36
> 
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <https://groups.google.com/forum/#!forum/xsi_list>
> Subject: Re: Am I being an idiot, probably
>  
> I'm a bit confused about the whole material Palette thing. If I have two 
> shaders, say a glass and a liquid, if I go into either of the Disney castle 
> icon shaders they are both on each other. And is the principled shader more 
> "black boxed" now, and I should do all layering in this top level?
> 
> On 1 March 2017 at 17:12, Andi Farhall <[email protected] 
> <mailto:[email protected]>> wrote:
> fortune favours the bold Lawrence!
> 
> 
> ...........................................................................
> http://www.hackneyeffects.com/ <http://www.hackneyeffects.com/>
> https://vimeo.com/user4174293 <https://vimeo.com/user4174293>
> http://www.linkedin.com/pub/andi-farhall/b/496/b21 
> <http://www.linkedin.com/pub/andi-farhall/b/496/b21>
> 
> 
> http://www.flickr.com/photos/lord_hackney/ 
> <http://www.flickr.com/photos/lord_hackney/>
> http://spylon.tumblr.com/ <http://spylon.tumblr.com/>
> 
> This email and any attachments to it may be confidential and are intended 
> solely for the use of the individual to whom it is addressed. Any views or 
> opinions expressed are solely those of the author and do not necessarily 
> represent those of Hackney Effects Ltd.
> If you are not the intended recipient of this email, you must neither take 
> any action based upon its contents, nor copy or show it to anyone.
> Please contact the sender if you believe you have received this email in 
> error.
> ------------------------------------------------------------
> From: [email protected] 
> <mailto:[email protected]> 
> <[email protected] 
> <mailto:[email protected]>> on behalf of Laurence Dodd 
> <[email protected] <mailto:[email protected]>>
> Sent: 01 March 2017 17:10:42
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <https://groups.google.com/forum/#!forum/xsi_list>
> Subject: Re: Am I being an idiot, probably
>  
> Hmm, I think, I've got in a mess, it's working sort of, but I've been ad 
> libbing
> 
> 
> On 1 March 2017 at 17:08, Andy Nicholas <[email protected] 
> <mailto:[email protected]>> wrote:
> It's all changed in v16. You need to go to the new /mat context instead of 
> /shop.
> 
> 
> On 01/03/2017 16:39, Laurence Dodd wrote:
>> This is a Houdini question, I feel too stupid to ask on the Houdini forum.
>> I am just trying to set up a layered shader in Mantra, if I look at this 
>> tutorial
>> https://www.sidefx.com/tutorials/curvature-vop/ 
>> <https://www.sidefx.com/tutorials/curvature-vop/>
>> it looks so easy, but when I go to SHOP as she does I get no option for 
>> principled shader, I have to use a material Shader builder node, it's all 
>> different, and doesn't work nearly as well.
>> My main problem is that the shader puts my texture one to each poly, it does 
>> have UV's.
>> Arrgh this is taking me too long.
>> 
>> Am I missing something basic?
>> 
>> Thanks everyone
>> 
>> -- 
>> Laurence Dodd
>> Porkpie Animation
>> E: [email protected] <mailto:[email protected]>
>> W: www.porkpie.tv <http://www.porkpie.tv/>
>> M: 07570 702 576
>> T: 01273 278 382
>> 
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> 
> -- 
> Laurence Dodd
> Porkpie Animation
> E: [email protected] <mailto:[email protected]>
> W: www.porkpie.tv <http://www.porkpie.tv/>
> M: 07570 702 576
> T: 01273 278 382
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> 
> -- 
> Laurence Dodd
> Porkpie Animation
> E: [email protected] <mailto:[email protected]>
> W: www.porkpie.tv <http://www.porkpie.tv/>
> M: 07570 702 576
> T: 01273 278 382
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> 
> -- 
> Laurence Dodd
> Porkpie Animation
> E: [email protected] <mailto:[email protected]>
> W: www.porkpie.tv <http://www.porkpie.tv/>
> M: 07570 702 576
> T: 01273 278 382
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