I'm a bit concerned about how much I've taken on, is any willing to do some mentoring/consulting, for money of course, I just dont want to look like the noob I am to this new client.
On 1 March 2017 at 17:46, Jonathan Moore <[email protected]> wrote: > Apologies Andy (Nicholas) I hadn't seen you'd already replied with the > answer. > > On 1 March 2017 at 17:41, Andi Farhall <[email protected]> wrote: > >> i've been following along to some paid tutorials, >> >> >> this set might help. >> >> >> http://www.rohandalvi.net/textures/ >> >> >> >> >> >> >> >> ............................................................ >> ............... >> http://www.hackneyeffects.com/ >> https://vimeo.com/user4174293 >> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >> >> >> http://www.flickr.com/photos/lord_hackney/ >> http://spylon.tumblr.com/ >> >> This email and any attachments to it may be confidential and are intended >> solely for the use of the individual to whom it is addressed. Any views or >> opinions expressed are solely those of the author and do not necessarily >> represent those of Hackney Effects Ltd. >> >> If you are not the intended recipient of this email, you must neither >> take any action based upon its contents, nor copy or show it to anyone. >> >> Please contact the sender if you believe you have received this email in >> error. >> ------------------------------------------------------------ >> ------------------------------ >> *From:* [email protected] < >> [email protected]> on behalf of Laurence Dodd < >> [email protected]> >> *Sent:* 01 March 2017 17:30:55 >> >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: Am I being an idiot, probably >> >> Yes, scary indeed. >> Are there and sample scenes around I can look at? I couldn't see any. >> >> >> On 1 March 2017 at 17:25, Andi Farhall <[email protected]> wrote: >> >>> i think the idea is you can assign any part of a network to an object so >>> you can drag the principled shader from /mat onto an object or you can dive >>> inside and and assign stuff from inside instead. It's one big network where >>> multiple shader can be joined up at different levels (i think).... The >>> material palette seems slightly redundant to me so far, You can get the the >>> internals of the principled shader by right clicking and selecting allow >>> editing of contents (but then it gets scary) >>> >>> >>> >>> ............................................................ >>> ............... >>> http://www.hackneyeffects.com/ >>> https://vimeo.com/user4174293 >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>> >>> >>> http://www.flickr.com/photos/lord_hackney/ >>> http://spylon.tumblr.com/ >>> >>> This email and any attachments to it may be confidential and are >>> intended solely for the use of the individual to whom it is addressed. Any >>> views or opinions expressed are solely those of the author and do not >>> necessarily represent those of Hackney Effects Ltd. >>> >>> If you are not the intended recipient of this email, you must neither >>> take any action based upon its contents, nor copy or show it to anyone. >>> >>> Please contact the sender if you believe you have received this email in >>> error. >>> ------------------------------------------------------------ >>> ------------------------------ >>> *From:* [email protected] < >>> [email protected]> on behalf of Laurence Dodd < >>> [email protected]> >>> *Sent:* 01 March 2017 17:16:36 >>> >>> *To:* Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list >>> *Subject:* Re: Am I being an idiot, probably >>> >>> I'm a bit confused about the whole material Palette thing. If I have two >>> shaders, say a glass and a liquid, if I go into either of the Disney castle >>> icon shaders they are both on each other. And is the principled shader more >>> "black boxed" now, and I should do all layering in this top level? >>> >>> On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote: >>> >>>> fortune favours the bold Lawrence! >>>> >>>> >>>> >>>> ............................................................ >>>> ............... >>>> http://www.hackneyeffects.com/ >>>> https://vimeo.com/user4174293 >>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>> >>>> >>>> http://www.flickr.com/photos/lord_hackney/ >>>> http://spylon.tumblr.com/ >>>> >>>> This email and any attachments to it may be confidential and are >>>> intended solely for the use of the individual to whom it is addressed. Any >>>> views or opinions expressed are solely those of the author and do not >>>> necessarily represent those of Hackney Effects Ltd. >>>> >>>> If you are not the intended recipient of this email, you must neither >>>> take any action based upon its contents, nor copy or show it to anyone. >>>> >>>> Please contact the sender if you believe you have received this email >>>> in error. >>>> ------------------------------------------------------------ >>>> ------------------------------ >>>> *From:* [email protected] < >>>> [email protected]> on behalf of Laurence Dodd < >>>> [email protected]> >>>> *Sent:* 01 March 2017 17:10:42 >>>> *To:* Official Softimage Users Mailing List. >>>> https://groups.google.com/forum/#!forum/xsi_list >>>> *Subject:* Re: Am I being an idiot, probably >>>> >>>> Hmm, I think, I've got in a mess, it's working sort of, but I've been >>>> ad libbing >>>> >>>> >>>> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote: >>>> >>>>> It's all changed in v16. You need to go to the new /mat context >>>>> instead of /shop. >>>>> >>>>> >>>>> On 01/03/2017 16:39, Laurence Dodd wrote: >>>>> >>>>> This is a Houdini question, I feel too stupid to ask on the Houdini >>>>> forum. >>>>> I am just trying to set up a layered shader in Mantra, if I look at >>>>> this tutorial >>>>> https://www.sidefx.com/tutorials/curvature-vop/ >>>>> it looks so easy, but when I go to SHOP as she does I get no option >>>>> for principled shader, I have to use a material Shader builder node, it's >>>>> all different, and doesn't work nearly as well. >>>>> My main problem is that the shader puts my texture one to each poly, >>>>> it does have UV's. >>>>> Arrgh this is taking me too long. >>>>> >>>>> Am I missing something basic? >>>>> >>>>> Thanks everyone >>>>> >>>>> -- >>>>> >>>>> Laurence Dodd >>>>> Porkpie Animation >>>>> E: [email protected] >>>>> W: www.porkpie.tv >>>>> M: 07570 702 576 >>>>> T: 01273 278 382 >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> Laurence Dodd >>>> Porkpie Animation >>>> E: [email protected] >>>> W: www.porkpie.tv >>>> M: 07570 702 576 >>>> T: 01273 278 382 >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> Laurence Dodd >> Porkpie Animation >> E: [email protected] >> W: www.porkpie.tv >> M: 07570 702 576 >> T: 01273 278 382 >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Laurence Dodd Porkpie Animation E: [email protected] W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
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