I've got to do a shot where four standing crayola crayons quickly melt in a non-newtonian shapes then reform into four bottles. I have melty crayons, and I thought I would use the Suction force to bring them back to the bottles, I'm having problems with have the melted forms look nice/directable. The whole shot is 5 secs, so 3 of actual action. Am I mad to have taken this on?
On 1 March 2017 at 17:53, Andi Farhall <[email protected]> wrote: > the side fx forums and od force are very friendly places, i've asked > complete beginner questions there... > > > ............................................................ > ............... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > ------------------------------ > *From:* [email protected] < > [email protected]> on behalf of Laurence Dodd < > [email protected]> > *Sent:* 01 March 2017 17:49:54 > > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Am I being an idiot, probably > > I'm a bit concerned about how much I've taken on, is any willing to do > some mentoring/consulting, for money of course, I just dont want to look > like the noob I am to this new client. > > On 1 March 2017 at 17:46, Jonathan Moore <[email protected]> > wrote: > >> Apologies Andy (Nicholas) I hadn't seen you'd already replied with the >> answer. >> >> On 1 March 2017 at 17:41, Andi Farhall <[email protected]> wrote: >> >>> i've been following along to some paid tutorials, >>> >>> >>> this set might help. >>> >>> >>> http://www.rohandalvi.net/textures/ >>> >>> >>> >>> >>> >>> >>> >>> ............................................................ >>> ............... >>> http://www.hackneyeffects.com/ >>> https://vimeo.com/user4174293 >>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>> >>> >>> http://www.flickr.com/photos/lord_hackney/ >>> http://spylon.tumblr.com/ >>> >>> This email and any attachments to it may be confidential and are >>> intended solely for the use of the individual to whom it is addressed. Any >>> views or opinions expressed are solely those of the author and do not >>> necessarily represent those of Hackney Effects Ltd. >>> >>> If you are not the intended recipient of this email, you must neither >>> take any action based upon its contents, nor copy or show it to anyone. >>> >>> Please contact the sender if you believe you have received this email in >>> error. >>> ------------------------------------------------------------ >>> ------------------------------ >>> *From:* [email protected] < >>> [email protected]> on behalf of Laurence Dodd < >>> [email protected]> >>> *Sent:* 01 March 2017 17:30:55 >>> >>> *To:* Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list >>> *Subject:* Re: Am I being an idiot, probably >>> >>> Yes, scary indeed. >>> Are there and sample scenes around I can look at? I couldn't see any. >>> >>> >>> On 1 March 2017 at 17:25, Andi Farhall <[email protected]> wrote: >>> >>>> i think the idea is you can assign any part of a network to an object >>>> so you can drag the principled shader from /mat onto an object or you can >>>> dive inside and and assign stuff from inside instead. It's one big network >>>> where multiple shader can be joined up at different levels (i think).... >>>> The material palette seems slightly redundant to me so far, You can get the >>>> the internals of the principled shader by right clicking and selecting >>>> allow editing of contents (but then it gets scary) >>>> >>>> >>>> >>>> ............................................................ >>>> ............... >>>> http://www.hackneyeffects.com/ >>>> https://vimeo.com/user4174293 >>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>> >>>> >>>> http://www.flickr.com/photos/lord_hackney/ >>>> http://spylon.tumblr.com/ >>>> >>>> This email and any attachments to it may be confidential and are >>>> intended solely for the use of the individual to whom it is addressed. Any >>>> views or opinions expressed are solely those of the author and do not >>>> necessarily represent those of Hackney Effects Ltd. >>>> >>>> If you are not the intended recipient of this email, you must neither >>>> take any action based upon its contents, nor copy or show it to anyone. >>>> >>>> Please contact the sender if you believe you have received this email >>>> in error. >>>> ------------------------------------------------------------ >>>> ------------------------------ >>>> *From:* [email protected] < >>>> [email protected]> on behalf of Laurence Dodd < >>>> [email protected]> >>>> *Sent:* 01 March 2017 17:16:36 >>>> >>>> *To:* Official Softimage Users Mailing List. >>>> https://groups.google.com/forum/#!forum/xsi_list >>>> *Subject:* Re: Am I being an idiot, probably >>>> >>>> I'm a bit confused about the whole material Palette thing. If I have >>>> two shaders, say a glass and a liquid, if I go into either of the Disney >>>> castle icon shaders they are both on each other. And is the principled >>>> shader more "black boxed" now, and I should do all layering in this top >>>> level? >>>> >>>> On 1 March 2017 at 17:12, Andi Farhall <[email protected]> wrote: >>>> >>>>> fortune favours the bold Lawrence! >>>>> >>>>> >>>>> >>>>> ............................................................ >>>>> ............... >>>>> http://www.hackneyeffects.com/ >>>>> https://vimeo.com/user4174293 >>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>>> >>>>> >>>>> http://www.flickr.com/photos/lord_hackney/ >>>>> http://spylon.tumblr.com/ >>>>> >>>>> This email and any attachments to it may be confidential and are >>>>> intended solely for the use of the individual to whom it is addressed. Any >>>>> views or opinions expressed are solely those of the author and do not >>>>> necessarily represent those of Hackney Effects Ltd. >>>>> >>>>> If you are not the intended recipient of this email, you must neither >>>>> take any action based upon its contents, nor copy or show it to anyone. >>>>> >>>>> Please contact the sender if you believe you have received this email >>>>> in error. >>>>> ------------------------------------------------------------ >>>>> ------------------------------ >>>>> *From:* [email protected] < >>>>> [email protected]> on behalf of Laurence Dodd < >>>>> [email protected]> >>>>> *Sent:* 01 March 2017 17:10:42 >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list >>>>> *Subject:* Re: Am I being an idiot, probably >>>>> >>>>> Hmm, I think, I've got in a mess, it's working sort of, but I've been >>>>> ad libbing >>>>> >>>>> >>>>> On 1 March 2017 at 17:08, Andy Nicholas <[email protected]> wrote: >>>>> >>>>>> It's all changed in v16. You need to go to the new /mat context >>>>>> instead of /shop. >>>>>> >>>>>> >>>>>> On 01/03/2017 16:39, Laurence Dodd wrote: >>>>>> >>>>>> This is a Houdini question, I feel too stupid to ask on the Houdini >>>>>> forum. >>>>>> I am just trying to set up a layered shader in Mantra, if I look at >>>>>> this tutorial >>>>>> https://www.sidefx.com/tutorials/curvature-vop/ >>>>>> it looks so easy, but when I go to SHOP as she does I get no option >>>>>> for principled shader, I have to use a material Shader builder node, it's >>>>>> all different, and doesn't work nearly as well. >>>>>> My main problem is that the shader puts my texture one to each poly, >>>>>> it does have UV's. >>>>>> Arrgh this is taking me too long. >>>>>> >>>>>> Am I missing something basic? >>>>>> >>>>>> Thanks everyone >>>>>> >>>>>> -- >>>>>> >>>>>> Laurence Dodd >>>>>> Porkpie Animation >>>>>> E: [email protected] >>>>>> W: www.porkpie.tv >>>>>> M: 07570 702 576 >>>>>> T: 01273 278 382 >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Laurence Dodd >>>>> Porkpie Animation >>>>> E: [email protected] >>>>> W: www.porkpie.tv >>>>> M: 07570 702 576 >>>>> T: 01273 278 382 >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> Laurence Dodd >>>> Porkpie Animation >>>> E: [email protected] >>>> W: www.porkpie.tv >>>> M: 07570 702 576 >>>> T: 01273 278 382 >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> >>> Laurence Dodd >>> Porkpie Animation >>> E: [email protected] >>> W: www.porkpie.tv >>> M: 07570 702 576 >>> T: 01273 278 382 >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: [email protected] > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Laurence Dodd Porkpie Animation E: [email protected] W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
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