Thank you Jonathan, I watched it. That was frightening.

2017-11-12 20:17 GMT+01:00 Anto Matkovic <[email protected]>:

> Well if you're insisting, Houdini seems to follow Maya style pivoting,
> where pivot is just a position in parent space, so it can't be rotated.
> There are three parameters to control the pivot in Maya and H, not nine
> like in SI. Now, in Maya, if someone wants to override that behavior,
> usually it's enough to utilize some of always present outputs, like parent
> matrix or something directly related to pivot. Or, to constrain something
> else in same hierarchy, and connect the output of constraint node to
> anything else, too. Last is what I prefer (in Maya), anyway should be
> working in H with a few objects more, to let's say constrain another object
> under same hierarchy, then to use Object CHOP (this one is able to compare
> SRTs of two objects, if I'm correct) to get delta.
> Or, to constrain the parent.
>
>
> ------------------------------
> *From:* Olivier Jeannel <[email protected]>
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=k4fUul_BZvHz4VIfnWuyzC2bBCT_erlUsyS3JGBvJ34&s=DI-gasxjWT2vKAKapJBrYWKl6pg5TktbK1Svz0dWcyA&e=
> forum/#!forum/xsi_list <[email protected]>
> *Sent:* Sunday, November 12, 2017 10:20 AM
> *Subject:* Re: H16 Constraint behavior
>
> Example yes please ! ;)
>
> For a "Look at", how do you set this up so that the rotation affects the
> pivot at obj level ?
>
>
>
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