Thank you Jonathan, I watched it. That was frightening.
2017-11-12 20:17 GMT+01:00 Anto Matkovic <[email protected]>: > Well if you're insisting, Houdini seems to follow Maya style pivoting, > where pivot is just a position in parent space, so it can't be rotated. > There are three parameters to control the pivot in Maya and H, not nine > like in SI. Now, in Maya, if someone wants to override that behavior, > usually it's enough to utilize some of always present outputs, like parent > matrix or something directly related to pivot. Or, to constrain something > else in same hierarchy, and connect the output of constraint node to > anything else, too. Last is what I prefer (in Maya), anyway should be > working in H with a few objects more, to let's say constrain another object > under same hierarchy, then to use Object CHOP (this one is able to compare > SRTs of two objects, if I'm correct) to get delta. > Or, to constrain the parent. > > > ------------------------------ > *From:* Olivier Jeannel <[email protected]> > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=k4fUul_BZvHz4VIfnWuyzC2bBCT_erlUsyS3JGBvJ34&s=DI-gasxjWT2vKAKapJBrYWKl6pg5TktbK1Svz0dWcyA&e= > forum/#!forum/xsi_list <[email protected]> > *Sent:* Sunday, November 12, 2017 10:20 AM > *Subject:* Re: H16 Constraint behavior > > Example yes please ! ;) > > For a "Look at", how do you set this up so that the rotation affects the > pivot at obj level ? > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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