Well if you're insisting, Houdini seems to follow Maya style pivoting, where
pivot is just a position in parent space, so it can't be rotated. There are
three parameters to control the pivot in Maya and H, not nine like in SI. Now,
in Maya, if someone wants to override that behavior, usually it's enough to
utilize some of always present outputs, like parent matrix or something
directly related to pivot. Or, to constrain something else in same hierarchy,
and connect the output of constraint node to anything else, too. Last is what I
prefer (in Maya), anyway should be working in H with a few objects more, to
let's say constrain another object under same hierarchy, then to use Object
CHOP (this one is able to compare SRTs of two objects, if I'm correct) to get
delta.Or, to constrain the parent.
From: Olivier Jeannel <[email protected]>
To: Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UgdjjJtne_FjL2L6ah1-ncOpGPCxtx1IW3gmZkIsw6I&s=xZOz55YqRloU3GXvHFouonC13t_5NrCX6GbeMifWTAQ&e=
<[email protected]>
Sent: Sunday, November 12, 2017 10:20 AM
Subject: Re: H16 Constraint behavior
Example yes please ! ;)
For a "Look at", how do you set this up so that the rotation affects the pivot
at obj level ?
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