Oliver, not sure if you saw this presentation on the new CHOPs based constraints:
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_228240275&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q5NtkQIPyNnUm0M29WXQCzEEocn6pveI6sY_VoEpZ_Y&s=oRMxsSVBOXGmeo-66yASt32hTr8mOPaZ-0RvSK0Nm7o&e= It's an improvement from a functional perspective but the workflow is too convoluted (especially when compared to Soft). The presentation isn't the best either but the example files themselves are worth studying. The workflow itself is very dependent on use of the new Shelf tools, so it's worth digging through the docs after watching the video. On 12 November 2017 at 09:20, Olivier Jeannel <[email protected]> wrote: > Example yes please ! ;) > > For a "Look at", how do you set this up so that the rotation affects the > pivot at obj level ? > > 2017-11-11 22:12 GMT+01:00 Jordi Bares <[email protected]>: > >> Sorry I arrived so late to the conversation… >> >> Regarding the CHOPs implementation, I feel it is a great approach >> although it is harder to see than in XSI, no doubt. Nevertheless promotes >> modular rigging and given it is a single processing engine what you have, >> the ability to do interesting things like filtering the signal opens quite >> a few new possibilities. >> >> I would love the shelf toolset defaults to be better, and may be this is >> something I should have already highlighted but I have been very busy.. >> nevertheless it is worth to have a more predictable behaviour. >> >> May be I will prepare a few examples on how to use them… mmm.. >> >> cheers >> jb >> >> >> >> >> On 6 Nov 2017, at 21:22, Anto Matkovic <[email protected]> wrote: >> >> If engine does not 'breathing', no one in TD *position* would be able to >> change things, significantly. Has nothing with skills of that TD. There >> where similar cases in past, like Master Zap for Mental Ray, or Pixar TD >> for Modo, not so sucesfull, nicely to say. Most likely that engine is >> what's happen *before* Open Gl displaying of this or that, that is, >> something does not looking good with CHOPs. Crowd engine is a different >> beast, more like particle engine with a lot of repeating, parallel tasks, >> without need for direct interaction. >> >> >> ------------------------------ >> *From:* Jonathan Moore <[email protected]> >> *To:* Anto Matkovic <[email protected]>; Official Softimage Users >> Mailing List. >> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q5NtkQIPyNnUm0M29WXQCzEEocn6pveI6sY_VoEpZ_Y&s=LJfpIRmZ-w1xEqSOfbzV0ingtRFWrFB77Ucs3xod-OY&e= >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=nTeI0LNrL30rykxjLBSTeg6CnaZV9JwnK0ZjTo4kKJA&e=> >> <[email protected]> >> *Sent:* Monday, November 6, 2017 1:21 PM >> *Subject:* Re: H16 Constraint behavior >> >> Anto, I'm no more a Houdini supporter than any other customer. Sure I >> feel it's the best chance we have of a single DCC replacement to Softimage >> but rigging is one of the areas where Houdini has the furthest to go. And >> to be frank and don't think it will ever offer the completeness of Soft. >> >> We're lucky that Michael Goldfarb takes the time to listen to our >> frustrations ref rigging in Houdini and Discord is the place that he's most >> likely to to be able to engage in direct conversation. I don't see how >> that's a problem. As for 'he's just a TD'. It's great that SideFX actively >> recruit experienced industry TD's, developers working solus, aren't always >> the best folk for designing workflows. Looking at Michaels CV, I'd say he >> adds a lot, particularly with regards to workflow: - >> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q5NtkQIPyNnUm0M29WXQCzEEocn6pveI6sY_VoEpZ_Y&s=QrTMMV8jBAW6pg7jyEI5W1GnPH78cDj_AOERaaWb7QY&e= >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=9UgNK9aR3QNzvvLi7T-qSwIig6Udge95WRoFqpJQ47E&e=> >> >> >> >> On 6 November 2017 at 10:57, Anto Matkovic <[email protected]> wrote: >> >> That would be great. Last time I created a rig in Houdini, somehow it >> was faster and easier to create Houdini style rig in Softimage, first, then >> the to re-assemble it in H, step by step. However, evaluation was >> unacceptable slow, whatever I tried, so I don't see any future when it >> comes to anything real-time, in H. This was Houdini 14, more or less same >> story in 16. >> >> Constant referring to their rigging TD, by other Houdini supporters, this >> is another very bad sign - it seems they already admitted defeat, leaving >> everything to one guy who already can't do anything significant, because he >> is just TD. >> >> >> ------------------------------ >> *From:* Graham D. Clark <[email protected]> >> *To:* Official Softimage Users Mailing List. >> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q5NtkQIPyNnUm0M29WXQCzEEocn6pveI6sY_VoEpZ_Y&s=RBMVDVq9iTEZtti4A7PeKCkPPUo9J47yvvQejsw-sOU&e= >> forum/#!forum/xsi_list >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=7btARnUzCpDyO3FTNEHbIP6aQNSn6G_NQKHA22A0duQ&e=> >> <[email protected]. com <[email protected]>> >> *Cc:* [email protected] >> *Sent:* Thursday, November 2, 2017 9:58 PM >> *Subject:* Re: H16 Constraint behavior >> >> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view >> what's going on, so hopefully they move CHOPs along with everything else >> into VOPs so we can make sense of it all in one place to change world local >> space, geo, etc just like in ICE. >> >> Graham D Clark >> phone: why-I-stereo >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q5NtkQIPyNnUm0M29WXQCzEEocn6pveI6sY_VoEpZ_Y&s=azzAjgBLihwUy2eqhMADbDIVOUd90Iz1CKqV4X2NDNA&e= >> grahamdclark >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=a4tq_lW3stk1lhafVGxpRmVBcgj1pmp7M6hl58LzDv8&e=> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q5NtkQIPyNnUm0M29WXQCzEEocn6pveI6sY_VoEpZ_Y&s=gqh5lYMslDME9SdD2H-a7L08oJTibNMWDPJY8SgzRqY&e= >> grahamclark >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o&e=> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-request@listproc. autodesk.com >> <[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

