Example yes please ! ;)

For a "Look at", how do you set this up so that the rotation affects the
pivot at obj level ?

2017-11-11 22:12 GMT+01:00 Jordi Bares <[email protected]>:

> Sorry I arrived so late to the conversation…
>
> Regarding the CHOPs implementation, I feel it is a great approach although
> it is harder to see than in XSI, no doubt. Nevertheless promotes modular
> rigging and given it is a single processing engine what you have, the
> ability to do interesting things like filtering the signal opens quite a
> few new possibilities.
>
> I would love the shelf toolset defaults to be better, and may be this is
> something I should have already highlighted but I have been very busy..
> nevertheless it is worth to have a more predictable behaviour.
>
> May be I will prepare a few examples on how to use them… mmm..
>
> cheers
> jb
>
>
>
>
> On 6 Nov 2017, at 21:22, Anto Matkovic <[email protected]> wrote:
>
> If engine does not 'breathing', no one in TD *position* would be able to
> change things, significantly. Has nothing with skills of that TD. There
> where similar cases in past, like Master Zap for Mental Ray, or Pixar TD
> for Modo, not so sucesfull, nicely to say. Most likely that engine is
> what's happen *before* Open Gl displaying of this or that, that is,
> something does not looking good with CHOPs. Crowd engine is a different
> beast, more like particle engine with a lot of repeating, parallel tasks,
> without need for direct interaction.
>
>
> ------------------------------
> *From:* Jonathan Moore <[email protected]>
> *To:* Anto Matkovic <[email protected]>; Official Softimage Users Mailing
> List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=n31PtAF-hbmcdjEKeVhoaFY3PaS7TyXGsZZgSgYJvgU&e=
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> <[email protected]>
> *Sent:* Monday, November 6, 2017 1:21 PM
> *Subject:* Re: H16 Constraint behavior
>
> Anto, I'm no more a Houdini supporter than any other customer. Sure I feel
> it's the best chance we have of a single DCC replacement to Softimage but
> rigging is one of the areas where Houdini has the furthest to go. And to be
> frank and don't think it will ever offer the completeness of Soft.
>
> We're lucky that Michael Goldfarb takes the time to listen to our
> frustrations ref rigging in Houdini and Discord is the place that he's most
> likely to to be able to engage in direct conversation. I don't see how
> that's a problem. As for 'he's just a TD'. It's great that SideFX actively
> recruit experienced industry TD's, developers working solus, aren't always
> the best folk for designing workflows. Looking at Michaels CV, I'd say he
> adds a lot, particularly with regards to workflow: -
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=6Qs0e_dEBJ34aEQrAbFroEpY2pfy8xu0UsLIUAFlgWU&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=9UgNK9aR3QNzvvLi7T-qSwIig6Udge95WRoFqpJQ47E&e=>
>
>
>
> On 6 November 2017 at 10:57, Anto Matkovic <[email protected]> wrote:
>
> That would  be great. Last time I created a rig in Houdini, somehow it was
> faster and easier to create Houdini style rig in Softimage, first, then the
> to re-assemble it in H, step by step. However, evaluation was unacceptable
> slow, whatever I tried, so I don't see any future when it comes to anything
> real-time, in H. This was Houdini 14, more or less same story in 16.
>
> Constant referring to their rigging TD, by other Houdini supporters, this
> is another very bad sign - it seems they already admitted defeat, leaving
> everything to one guy who already can't do anything significant, because he
> is just TD.
>
>
> ------------------------------
> *From:* Graham D. Clark <[email protected]>
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=xtf8p3zPP12S-gibr0FDgDdjsSz05w1OWKJv2E6WfnU&e=
> forum/#!forum/xsi_list
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=7btARnUzCpDyO3FTNEHbIP6aQNSn6G_NQKHA22A0duQ&e=>
> <[email protected]. com <[email protected]>>
> *Cc:* [email protected]
> *Sent:* Thursday, November 2, 2017 9:58 PM
> *Subject:* Re: H16 Constraint behavior
>
> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
> what's going on, so hopefully they move CHOPs along with everything else
> into VOPs so we can make sense of it all in one place to change world local
> space, geo, etc just like in ICE.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=wFyk7bB1x3XkjTjN9Aw7SRpLZ0yuPR0o4HuFeZXLffk&e=
>  grahamdclark
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=a4tq_lW3stk1lhafVGxpRmVBcgj1pmp7M6hl58LzDv8&e=>
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>  grahamclark
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o&e=>
>
>
>
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