Example yes please ! ;) For a "Look at", how do you set this up so that the rotation affects the pivot at obj level ?
2017-11-11 22:12 GMT+01:00 Jordi Bares <[email protected]>: > Sorry I arrived so late to the conversation… > > Regarding the CHOPs implementation, I feel it is a great approach although > it is harder to see than in XSI, no doubt. Nevertheless promotes modular > rigging and given it is a single processing engine what you have, the > ability to do interesting things like filtering the signal opens quite a > few new possibilities. > > I would love the shelf toolset defaults to be better, and may be this is > something I should have already highlighted but I have been very busy.. > nevertheless it is worth to have a more predictable behaviour. > > May be I will prepare a few examples on how to use them… mmm.. > > cheers > jb > > > > > On 6 Nov 2017, at 21:22, Anto Matkovic <[email protected]> wrote: > > If engine does not 'breathing', no one in TD *position* would be able to > change things, significantly. Has nothing with skills of that TD. There > where similar cases in past, like Master Zap for Mental Ray, or Pixar TD > for Modo, not so sucesfull, nicely to say. Most likely that engine is > what's happen *before* Open Gl displaying of this or that, that is, > something does not looking good with CHOPs. Crowd engine is a different > beast, more like particle engine with a lot of repeating, parallel tasks, > without need for direct interaction. > > > ------------------------------ > *From:* Jonathan Moore <[email protected]> > *To:* Anto Matkovic <[email protected]>; Official Softimage Users Mailing > List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=n31PtAF-hbmcdjEKeVhoaFY3PaS7TyXGsZZgSgYJvgU&e= > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nd7ySWCsajW_R9k3Jz11iGv5tqdK-E6LVX6XNuROr64&s=nTeI0LNrL30rykxjLBSTeg6CnaZV9JwnK0ZjTo4kKJA&e=> > <[email protected]> > *Sent:* Monday, November 6, 2017 1:21 PM > *Subject:* Re: H16 Constraint behavior > > Anto, I'm no more a Houdini supporter than any other customer. Sure I feel > it's the best chance we have of a single DCC replacement to Softimage but > rigging is one of the areas where Houdini has the furthest to go. And to be > frank and don't think it will ever offer the completeness of Soft. > > We're lucky that Michael Goldfarb takes the time to listen to our > frustrations ref rigging in Houdini and Discord is the place that he's most > likely to to be able to engage in direct conversation. I don't see how > that's a problem. As for 'he's just a TD'. It's great that SideFX actively > recruit experienced industry TD's, developers working solus, aren't always > the best folk for designing workflows. Looking at Michaels CV, I'd say he > adds a lot, particularly with regards to workflow: - > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=6Qs0e_dEBJ34aEQrAbFroEpY2pfy8xu0UsLIUAFlgWU&e= > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.linkedin.com_in_michael-2Dgoldfarb-2D65731a1_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=9UgNK9aR3QNzvvLi7T-qSwIig6Udge95WRoFqpJQ47E&e=> > > > > On 6 November 2017 at 10:57, Anto Matkovic <[email protected]> wrote: > > That would be great. Last time I created a rig in Houdini, somehow it was > faster and easier to create Houdini style rig in Softimage, first, then the > to re-assemble it in H, step by step. However, evaluation was unacceptable > slow, whatever I tried, so I don't see any future when it comes to anything > real-time, in H. This was Houdini 14, more or less same story in 16. > > Constant referring to their rigging TD, by other Houdini supporters, this > is another very bad sign - it seems they already admitted defeat, leaving > everything to one guy who already can't do anything significant, because he > is just TD. > > > ------------------------------ > *From:* Graham D. Clark <[email protected]> > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=xtf8p3zPP12S-gibr0FDgDdjsSz05w1OWKJv2E6WfnU&e= > forum/#!forum/xsi_list > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Lv8CLxa9WKHMsMjDDo0dmz37utQlBL_KFkj0lQKn_fc&s=7btARnUzCpDyO3FTNEHbIP6aQNSn6G_NQKHA22A0duQ&e=> > <[email protected]. com <[email protected]>> > *Cc:* [email protected] > *Sent:* Thursday, November 2, 2017 9:58 PM > *Subject:* Re: H16 Constraint behavior > > I prefer the new setup in CHOPs, but its still hard to *SEE* in one view > what's going on, so hopefully they move CHOPs along with everything else > into VOPs so we can make sense of it all in one place to change world local > space, geo, etc just like in ICE. > > Graham D Clark > phone: why-I-stereo > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=wFyk7bB1x3XkjTjN9Aw7SRpLZ0yuPR0o4HuFeZXLffk&e= > grahamdclark > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=a4tq_lW3stk1lhafVGxpRmVBcgj1pmp7M6hl58LzDv8&e=> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pLQdTYLlNQHciWsE9DKXMsQPCjzsqiU1K-FGVcvQCjE&s=kgDX5ymrqKlB9kac7y7iv0UiLetVFxULVRQZ2bd1FbQ&e= > grahamclark > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o&e=> > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-request@listproc. autodesk.com > <[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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