Your program is actually fine, and even though it's "only" a computer simulation it simulates human choices very well in this instance.
/Gustav Daniel Hayes skrev: >I'm not sure I follow what exactly you're saying. My goal was never >to simulate human behavior in the game, but the effect of switching >vs. not switching. Is there a flaw in the way I went about it? I'm >always looking for programming tips :) > >-Daniel > >--- In [email protected], "d_j_salvia" ><[EMAIL PROTECTED]> wrote: > > >>Hi Daniel, >> >>By removing the human element your computer program only shows that >>the pseudo-"random number generator" you used works well within a >>million expressions. It says nothing about a human making choices >>within a single game. >> >>Cheers, >> >>David J >> >> >> > > > > > > > > >Yahoo! Groups Links > > > > > > > > >__________ NOD32 1.1340 (20051226) Information __________ > >This message was checked by NOD32 antivirus system. >http://www.nod32.com > > > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
