I ran a successful business selling items for Asheron's Call for about 2 years; had a webstore and all. I actually quit my job to do it, and I subtracted several people to help make a great selection available at all times.. it was fun while it lasted. But of course, as with any online rpg, the economy slowly gets saturated and eventually the value of most of the "bread and butter" products drop below the point of good profit.
----- Original Message ----- From: "Stefan Lindblom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 12, 2004 11:48 AM Subject: Re: [SWCollect] "Modern" classics > I usually mumble something about lazy americans with too much money on their > hands whenever it comes to buying online stuff :) The few people I have sold > the big lots to have always been very nice though, but every now and then > one of them 14-year-olds using their mother's or sister's Ebay account comes > along. > > I guess in their eyes, games are fun when you can OWN your opponent in PvP > or just show off all their great stuff to their friends. Hmm well, I guess I > liked that part as well but not the extent of buying items myself. > > Although I was close of buying a very well situated house in Ultima Online > some 3 years back, gave up at $75 though. I dont know, for me it's just a > little extra income when I finally decide to quit a game, got just as much > when I quit UO many years back(although I did come back). > > /Stefan > > ----- Original Message ----- > From: "Jim Leonard" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, January 12, 2004 5:00 PM > Subject: Re: [SWCollect] "Modern" classics > > > > Stefan Lindblom wrote: > > > Diablo 2 was mentioned as well.. even though I never got around to get > the > > > Collectors ed while I was still playing, I guess I will do it someday, > to > > > honor the game I played so much. Eventually sold off my accounts last > week > > > for $290. > > > > Sorry this is a bit off-topic, but it's been bugging me: Can someone > > explain to me the reasoning behind selling online stuff? No, wait -- > > what I really mean is, can someone explain the rationale behind *buying* > > online accounts/items? According to my research, games are fun because > > you actually PLAY them. What motivates someone to actively seek out and > > purchase in-game items for $100, $200, or more is beyond me... > > -- > > Jim Leonard ([EMAIL PROTECTED]) > > World's largest electronic gaming project: http://www.MobyGames.com/ > > A delicious slice of the demoscene: http://www.MindCandyDVD.com/ > > Various oldskool PC rants and ramblings: http://www.oldskool.org/ > > > > > > ---------------------------------------------------------------------- > > This message was sent to you because you are currently subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > http://www.mail-archive.com/[EMAIL PROTECTED]/ > > > > > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ > ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
