Marco Thorek stated: > >So, it seems that besides what Edward said about people buying their >status to get an easy start, others also lose all rationalism over the >game. The game becomes more important than life itself. In those >people's minds buying anything, for whatever amount, that brings the >character forward may be justified.
What about games that actually intrude on real life? I remember reading a description of an upcoming MMRTS that said the game (or rather, your soldiers and citizens) could e-mail and/or page you if, for instance, you were unexpectedly attacked. This was a few years ago and I can't remember the name of it! Anybody know? I believe the setting of each game was a fictional planet with technology somewhere in the vicinity of WWII to present, but I may be wrong. -- Lee K. Seitz [EMAIL PROTECTED] ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
