Mat wrote: > > ... How can we actually make this be real? (as opposed to hypothetically > if we had a marketing budget etc) >
A cheap way to connect with real "markets" is simply to* identify where there is demand*. Then address that demand by making it easier for those folk who already demonstrating explicit interest in A specific use-case by honed development for them of TiddllyWiki matched to that demand. That is classic "demand-driven marketing" and can often be very successful. An obvious current example of that is for Gamers interested in using TiddlyWiki to create GAME CAMPAIGNS. There is extensive and increasing interest for this visible on the Twitter stream for TiddlyWiki. And its also worth noting that about half of DesignWriteStudios students this year opted to make game-related TiddlyWiki. "Marketing" is about supply for demand. So, I think its sensible to focus on WHAT is that demand? And what is its SCALE? -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/tiddlywiki. To view this discussion on the web visit https://groups.google.com/d/msgid/tiddlywiki/b8098c1a-a669-4a47-92fd-00d2201e9f3b%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

