Once you find a demand you want to satisfy it with a tiddlywiki solution. 
To have one available we need to pre-empt demand and have them on the 
shelf, but it is hard to predict.

Perhaps instead we should find what demand exists and act as a swat team to 
deliver a solution into that "market", however we (the community) are good 
at collaboration but more as support collaborators, than build 
collaborators, except for the developer folks.

Personally I am keen to second guess business and knowledge worker tools 
and build solutions to fit in that space where I perceive there to be a 


On Wednesday, April 11, 2018 at 9:42:11 PM UTC+10, @TiddlyTweeter wrote:
> Mat wrote:
>> ... How can we actually make this be real? (as opposed to hypothetically 
>> if we had a marketing budget etc)
> A cheap way to connect with real "markets" is simply to* identify where 
> there is demand*. Then address that demand by making it easier for those 
> folk who already demonstrating explicit interest in A specific use-case by 
> honed development for them of TiddllyWiki matched to that demand.
> That is classic "demand-driven marketing" and can often be very successful.
> An obvious current example of that is for Gamers interested in using 
> TiddlyWiki to create GAME CAMPAIGNS. There is extensive and increasing 
> interest for this visible on the Twitter stream for TiddlyWiki. And its 
> also worth noting that about half of DesignWriteStudios students this year 
> opted to make game-related TiddlyWiki.
> "Marketing" is about supply for demand. So, I think its sensible to focus 
> on WHAT is that demand? And what is its SCALE?
> EDIT: Meaning, to focus on what is already in explicit demand *first*.

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