Matthias,
Are you using MESSIAH all the time now for animations?
RS as a modeller and then out to messiah to texture and animate?
It seems the GI feature is far simpler than RS to implement but effective?
How about a workflow tute from RS to Messiah back to RS for the Wiki? Any
pitfalls to look out for etc.
To me Messiah looks like the right app to handle animations for RS. As a
plugin for RS it would be incredible I would say.
Am I waxing to much about this OR to those that use Messiah - have I hit a
nail in the head so to speak?
Cheers
Aidan
At 20:22 05/05/2006, you wrote:
Hi Aidan,
yep *.obj format, but have in mind that you should have only 4point quads
in your models (Messiahs nurbs only accept 3 or 4 point polys).
Before exporting your models simply "Divide Faces to Quads".
Then animate it in Messiah, save the scene.
Convert the motion in BVH via free app.
Import the BVH data with Carlos plugin.
Assign the motion data, and render with RS (if you like VSL and Realman ;-)
Matthias
>
> A Question - seeming you use MESSIAH - Would it be a good partner app with
> Realsoft, particularly to take care of the Character Animation? Once you
> have all your Models done with RS and Shade etc, is Messiah the app you
use
> to composite the lot and final render? From RS to Messiah is it OBJ? How
> much would it help if you had a full import / export tie in with Realsoft
> from / to Messiah - mesh, bones, the lot?
>
> Cheers
> Aidan
>