Hi Matthias,
Thanks for that. I have Truespace, but dont use it much these days. I also
have Lightwave inc the v9 upgrade. This is second behind Realsoft for me. I
love modelling in Realsoft - I like the tools and workflow - SDS
particularly. I just find the Char Anim tools in RS and the way it handles
animations not to be as robust as they could be - and they consume alot
more time than maybe available in a commercial setting. I find the
Skeletons can get corrupted - any tweak could damage the things and then
you have to start again. Also something I have gone on and on about - A
characters reaction to the surface under it. Feet going through the floor
and foot slippage. I think LW and Messiah fix this with Nulls. Truespace
does so with nails as far as I remember [ Motionstudio plugin, nice this ].
I find - the little exploration I have done - with Messiah, that it feels
alot more solid, robust and more featured and focused on Character
Animation. Plus the price is very reasonable against say Autodesk
MotionBuilder Pro [ Standard now gone ]. As I said what would be wonderful
is its integration into RS. If RS Char Anim was like Messiah - all in the
one package, then this would be one happy bunny who would turf all other
apps. But for now back and forward between Messiah and RS is as close as is
possible.
Have you done any full animations in Messiah using RS meshes?
Yip great if you can do some Char Anim Wiki stuff.
Great that Carlo is working on the BVH. Any chance he is adding FBX also [
he says cheekily ]. He also mentioned at one stage that he was developing a
Character Anim plug of sorts. Is this still being looked at?
Cheers
Aidan
At 14:44 10/05/2006, you wrote:
Hi Aidan,
at the moment Carlo is working hard on a bug, which makes
the BVH-Import RealMoca plugin not useable under RS 5.1.
The plugin is only working on RS 5, and importing only Skeleton
data. You need "FXS_BVH_Convert.exe", too. A small Freeware
Messiah to BVH converter.
If he has finished his work I'll write a tutorial,
and post it in the wiki :-)
Don't know which solution is the best for you?
In my case: I'm working with many 3D apps.
I really like RS VSL, ok RS renderer is not the fastest,
and always a reason to buy more machines, but it's producing
nice pictures. LWs Hypervoxels and Particle-System is
very great, Cinema4Ds Thinking Particles, too.
Messiah is very fine for animations, and the renderer is
very realistic (and fast). TrueSpace has some neat features, too.
After all I'm composing the images (Combustion, DFX, AfterEffects).
Best tip I can give you is: Play with as many software as possible,
and create your own workflow.
And: RS has the most needed (maybe not most wanted) anim-features
inside. Feel free to ask.
With RS you'll have maybe sometimes to many ways.
Attached is a simple one leg walk.
Hope the attached scene is inspiring and showing a third solution.
Here's some old stuff (animated chain):
http://www.matthias-kappenberg.de/index.php?id=152
On the next days I'll post some new files.
(I definetly need more time, I'll create the 36hours day :-)
The question in your case is: What should be animated?
Matthias
----- Original Message -----
From: "Aidan O Driscoll" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, May 10, 2006 2:45 AM
Subject: Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..
> Matthias,
>
> Are you using MESSIAH all the time now for animations?
>
> RS as a modeller and then out to messiah to texture and animate?
>
> It seems the GI feature is far simpler than RS to implement but effective?
>
> How about a workflow tute from RS to Messiah back to RS for the Wiki? Any
> pitfalls to look out for etc.
>
> To me Messiah looks like the right app to handle animations for RS. As a
> plugin for RS it would be incredible I would say.
>
> Am I waxing to much about this OR to those that use Messiah - have I hit a
> nail in the head so to speak?
>
> Cheers
> Aidan
>
>
>
> At 20:22 05/05/2006, you wrote:
> >Hi Aidan,
> >
> >yep *.obj format, but have in mind that you should have only 4point quads
> >in your models (Messiahs nurbs only accept 3 or 4 point polys).
> >Before exporting your models simply "Divide Faces to Quads".
> >
> >Then animate it in Messiah, save the scene.
> >Convert the motion in BVH via free app.
> >Import the BVH data with Carlos plugin.
> >Assign the motion data, and render with RS (if you like VSL and
Realman ;-)
> >
> >Matthias
> > >
> > > A Question - seeming you use MESSIAH - Would it be a good partner
app with
> > > Realsoft, particularly to take care of the Character Animation?
Once you
> > > have all your Models done with RS and Shade etc, is Messiah the app
you
> > use
> > > to composite the lot and final render? From RS to Messiah is it
OBJ? How
> > > much would it help if you had a full import / export tie in with
Realsoft
> > > from / to Messiah - mesh, bones, the lot?
> > >
> > > Cheers
> > > Aidan
> > >
>
>