Hi Chris,

I've done a lot of UV mapping for my VRML city (not yet finished).
The easiest way I could find was creating different parallel maps for the
object.
I use the Map2Obj tool to map the parallel maps to selected faces.
In the end you can delete all the parallel map objects.

Arjo.


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Chris Sellars
> Sent: woensdag 3 januari 2007 14:48
> To: [email protected]
> Subject: UV and geometry unwrapping
>
>
> Happy New Year to everyone,
>
> Does anyone know of a facility on Realsoft to Unwrap a UV Set
> straight to a
> 2D flat plane. The existing tool set seems to do a very gradual
> unwrap, but
> this takes forever if you wish to flatten a UV set completely.
> (I am trying to unwrap the UV sets of various areas of a character
> accurately, so that all faces remain undistorted when compared to
> the actual
> SDS, but are layed flat onto a 2D plane for texturing).
>
> Any help much appreciated.
>
> Thanks,
>
> Chris Sellars
> Morsel Animation
>
>

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