Hi Chris, I've done a lot of UV mapping for my VRML city (not yet finished). The easiest way I could find was creating different parallel maps for the object. I use the Map2Obj tool to map the parallel maps to selected faces. In the end you can delete all the parallel map objects.
Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Chris Sellars > Sent: woensdag 3 januari 2007 14:48 > To: [email protected] > Subject: UV and geometry unwrapping > > > Happy New Year to everyone, > > Does anyone know of a facility on Realsoft to Unwrap a UV Set > straight to a > 2D flat plane. The existing tool set seems to do a very gradual > unwrap, but > this takes forever if you wish to flatten a UV set completely. > (I am trying to unwrap the UV sets of various areas of a character > accurately, so that all faces remain undistorted when compared to > the actual > SDS, but are layed flat onto a 2D plane for texturing). > > Any help much appreciated. > > Thanks, > > Chris Sellars > Morsel Animation > >
