I tried that but the render wipes out the very
critical - camera backdrop image

Outline will wipe out background if you use the Black and White render
setting option. Perhaps if you try Reasonable Quality or Quality over speed
... and check the draw outline option in its render settings tab ... maybe
the rest of the "reasonable quality" might hold anything else you need. Just
check the black outline and make sure the second box down is not checked.

Sorry I can't check this against RS, I have a three day render in it's last stages.

Neil Cooke

----- Original Message ----- From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 07, 2007 2:28 PM
Subject: Re: How Do I render The Wireframe ?


I don't know about wireframe rendering but wonder if simple outline
rendering would be enough. Hopefully you wont have too many sds objects
or
if you do then maybe you can kill all their working lines with only one
or
two identifiers.
Neil Cooke

Thanks for the reply :

 I tried that but the render wipes out the very
critical - camera backdrop image , which contains the
movie I am trying to match the wireframes to .

  An OpenGL animation preview would be perfect , but
it plays too fast for the graphic card to update the
scene in OpenGL , so all I get is very blurry OpenGL
animation preview renders . This is no good either .

We should have a control for animation previews that
allows us to have the scene rendered fully in OpenGL
before the next frame advances (in my opinion) , same
as a raytraced preview .

 On the subject of wireframes , for some reason I
thought we had a handy "wireframe invisible" control
somewhere on one of the horizontal toolbars (and a
"Raytrace Invisible" one too) ?

It's a pain to have to keep bring up property windows
and then grabbing the proper tab to turn off WF visible
and then to go back to the tab you were working with .

 Thought we had a toolbar shortcut ?

Thanks .

studio





> Greetings :
>
>  In V3 we had a little control called "Render Wire"
> which was a simple method to render the wireframe of
> some objects . How do we do this in V5 ?
>
>  I am trying to match the wireframe of objects in my
> scene with the imported Icarus camera data , to the
> imported movie I used in Icarus . I am close and now
> want to check accuracies with an animation WF test .
>
>  The movie is now my camera backdrop and I have been
> attempting to render an animation which will combine
> the rendered wireframe with the backdrop image .
>
>  No-go so far . The workaround method I used was to
> do an animation preview of the wireframes in OpenGL
> and then do a rendered anim of the backdrop movie and
> then combine them in Post Processing on the 3rd pass .
>
>  Can anyone think of a better/faster workaround ?
>
> Thanks .
>
> studio
>



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